Antiship Goblin II Prototype
Large-wing anti-Jundroo ship test. Ag 5,6,7 sinks 2 destroyers + USS Beast Carrier ship. Ag=1 USS Tiny. (Note engines with high thrust, rapid on/off capability needed to attack at 500 mph, egress at 1,700+ mph). IPhone/iPad build, mobile friendly. File transfer; temp posting. Enjoy testing if you choose.
This Antiship Jundroo build destroys the USS Beast, both destroyer escorts, and the USS Tiny. Air to surface missiles use Ag 5 (destroyer one) Ag 6 (USS Beast) Ag 7 (destroyer two) Ag 1 (USS Tiny). Attack at 6% throttle, flee missiles at full power. How to attack:
Takeoff Wright Airport or Wright East island or USS Beast Carrier flight deck.
1 1. Slow to 500 mph or less to attack destroyers and AC carriers (throttle @5% to 7% max on attack
2. Ag=5 fire on destroyer one (use auto lock-on, hit Ag=5)
Accelerate to 1300+ mph avoid missiles. Each attack is a sortie.
3. Ag=6 lock-on, fire on USS Beast Carrier
Accelerate away.
4. Ag=7 lock-on, fire on last destroyer
Accelerate away like mad, the last destroyer fires at least 4 missiles, after it is hit (unfair)!!!
5. Cruise, slow down. There is still the USS Tiny target, undefended. Ag=1 destroys USS Tiny.
Specifications
General Characteristics
- Predecessor Goblin
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 67.0ft (20.4m)
- Length 75.9ft (23.1m)
- Height 17.8ft (5.4m)
- Empty Weight 30,548lbs (13,856kg)
- Loaded Weight 36,547lbs (16,577kg)
Performance
- Power/Weight Ratio 2.398
- Wing Loading 37.1lbs/ft2 (181.2kg/m2)
- Wing Area 984.8ft2 (91.5m2)
- Drag Points 5653
Parts
- Number of Parts 140
- Control Surfaces 6
- Performance Cost 896
Thank you, @getorge
Thx for testing and feedback! @2416creeper
Wow must of taken you a long time to right that thanks for the info
Thanks @SledDriver
Jundroo ships are nearly immune to missiles, since most builders fire only one missile at a time with their builds. This build uses auto-target lock followed by AG=5,6,7 which requires 3 attack runs.
This Antiship Jundroo build destroys the USS Beast, both destroyer escorts, and the USS Tiny. Air to surface missiles use Ag 5 (destroyer one) Ag 6 (USS Beast) Ag 7 (destroyer two) Ag 1 (USS Tiny). Attack at 6% throttle, flee missiles at full power. How to attack:
Takeoff Wright Airport or Wright East island or USS Beast Carrier flight deck.
Accelerate to 1300+ mph avoid missiles. Each attack is a sortie.
Accelerate away.
Accelerate away like mad, the last destroyer fires at least 4 missiles, after it is hit (unfair)!!!
@2416creeper
G'night, also recommend remembering there are some SP posts with stuff that simply does work on any platform. Thx for feedback. @2416creeper
Ok thanks and you don't have to I was just wondering I'll check back tomorrow morning goodnight
I will add required sequence to description. (Jundroo software has sim-le behaviour, and their "weapons" chapter in "Beginners Training" is obsolete). Hand typing on am iPhone is slow, so in maybe an hour check back un updates in prototype description. - But, for starters the surface ships are not killed by one missile. Use gunsight/radar to lock on to 1st destroyer ship - next use Ag=5 which eliminates small ship and hit full power, get outta there or four missiles are locked on, which you can escape with speed. Return, slow down to 500 mph and find USS Beast - when your weapons lock, Ag=6 destroys USS Beast - then scram outta there on full power. Same attack pattern for the final and deadliest 2nd destroyer. Attack slow. A Jundroo Ship usually requires 4 air-to-surface SIMULTANEOUS Strikes to kill. @2416creeper
Not how but by modding what do you mean
How are these missles modded? I attacked the beast but didn't find anything diffrent
Yes, there are modded missiles mixed with stock missiles (Infernos). That part works very well, kills Jundroo ships. The landings are tricky even with brakes and chutes. @2416creeper
Missles*
That's a lot of misses nice!