LS-1 'Twin Asp' Hover Unit
Note: Updates to FT since the publishing of this design may or may not have compromised the function of some gizmos, there are also more efficient methods of achieving the same results on some gizmos. If you planned on deconstructing this design to learn from, do let me know if you have any questions or comments.
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The LS-1 'Twin Asp' Hover Unit slithers across land and sea, able to nimbly skirt the shadows to strike with precision and make a full retreat before the deadly salvo can even reach its target. Its dual large-caliber cannons are stabilized to always line with the horizon, so moving across terrain will not spoil your shot. Twin machine-guns provide a deadly means to mop up light armor. When deploying landing gear, various redundant safeguards will prevent the terrain from shearing the landing gear off and will only fully deploy at low speeds.
Feel free to open this thing up and study or copy what you want. The thrusters are located in the middle and use an acceleration formula. The lights, cannons, and machineguns have auto-level formulas that can be adjusted with trim. The Radar rotates (pretty much) forever.
Cool Features and Gizmos
- Auto-Leveling Weapons
- Tracking Seachlights
- Smart Landing Gear
- Wobbly Antennae
- Spin-y Radar Thing
- Useless Cargo Containers
- It Hovers
Controls
Foward/Reverse - Pitch
Strafe Left/Right - Roll
Turn Left/Right - Yaw
Brake - Brake
Trim - Weapon's Neutral Pitch
AG1 - Machinegun Horizon Stabilizers
AG2 - Main Lights
AG3 - Main Spotlight and Horizon Tracker
AG4 - Side Spotlights & HT
AG5 - Low Light Vision System
Specifications
General Characteristics
- Created On Windows
- Wingspan 14.0ft (4.3m)
- Length 27.9ft (8.5m)
- Height 20.2ft (6.2m)
- Empty Weight 6,612lbs (2,999kg)
- Loaded Weight 9,880lbs (4,481kg)
Performance
- Power/Weight Ratio 13.647
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 3648
Parts
- Number of Parts 385
- Control Surfaces 0
- Performance Cost 1,782
@SaintNPC lol
@MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D
@SaintNPC they have a tag for funky trees you know?
@MTakach heavily, yes
does this use funky trees?