MCS Hazard (FGM-36)
245k EternalDarkness
6.2 years ago
M.Corp Ship FGM-36 Hazard is a third ship of the Sniper-class. It is a multirole guided missile frigate, capable of bluewater operations as a part of the fleet or alone.
Design:
With just over 100m in length, Hazard is rather small for a frigate, but compensates for its size by a highly potent arsenal. It's high-mounted main radar allows it to have superior spotting capability.
FGM-36 is propelled by two 30,000hp multi fuel turbines driving two shafts. They allow the ship to reach speeds of up to 60km/h. It can endure at sea for up to 36 days without resupply.
For anti-submarine operations, Hazard is equipped with a single CH-1N helicopter. It also carries two 12m RHIBs. RHIBs can be replaced by midget submarines if necessary.
Armament:
- 105mm gun, rate of fire 80rpm;
- 4x 20mm defense guns, 1200rpm;
- 2x Needle short range AA missile systems, 11 missiles per system;
- 40x VLS cells with different SAMs;
- 12x VLS cells with Banhammer cruise missiles.
Electronic systems:
- LongAim N (naval) multipurpose radar;
- WideView 3 search radar;
- Multiple IRST systems;
- Jammers;
- Navigation radars;
- Satcom, Datalink, radio, GPS and other antennas;
- Fixed and towed sonar;
- Torpedo decoys;
- Radar decoys.
Controls:
- Roll = turn;
- Throttle = propulsion;
- VTOL + Trim = main gun (Boom25);
- Ag1 + VTOL + Trim = front CIWS (Guardian);
Features:
- Realistic design;
- Realistic performance;
- Rudder steering with simulated propwash;
Enjoy
Specifications
General Characteristics
- Successors 1 airplane(s) +77 bonus
- Created On Windows
- Wingspan 57.1ft (17.4m)
- Length 334.1ft (101.8m)
- Height 105.4ft (32.1m)
- Empty Weight 126,658lbs (57,451kg)
- Loaded Weight 341,333lbs (154,826kg)
Performance
- Power/Weight Ratio 0.049
- Horse Power/Weight Ratio 0.002
- Wing Loading 61.2lbs/ft2 (298.6kg/m2)
- Wing Area 5,580.4ft2 (518.4m2)
- Drag Points 68689
Parts
- Number of Parts 972
- Control Surfaces 0
- Performance Cost 3,957
@wairdone half a dozen updates must have made the system I used here obsolete.
The interceptor and cleaver missiles don't seem to work anymore.. what happened to em?
@daneshpalkhiwalla they cannot be used, as SP doesn't simulate their function. You can use flares though, I think ive installed them on this one.
How do you access the other things like jammers n stuff
@EternalDarkness
Thank you.
@TheFantasticTyphoon ok
I'd like to purchase three ships for the Saltwater Navy.
Cool@EternalDarkness
@Jerba dunno. It can throw quite a distance away.
What’s the cannons range?
Really nice design,i love the ship!
@ploptro7 thanks.
Very nice ship.
@GeneralOliverVonBismarck I'm glad to hear that.
CCXRCC made a typhoon class sub with working weapons, If you are considering on a new sub, maybe you should check it out. @EternalDarkness
@EternalDarkness hey my next ship bill be look more like yours so more german
@randomusername he's blind to the wae. We've been showing it to him for a while now, but he keeps going the wrong wae.
@Zyvx thank you. I'm glad you like it. Unfortunately, big ships such as this one can't be done with fewer parts.
It's too big for my phone, but I downloaded it to see it in the build area, got a good look at this ship 360 all around. This ship is awesome, the work you do on these ships, I think you got a good eye for detail.
@CoolPeach thanks. Yeah, you should build a ship.
Great stuff! Maybe I should look into ships for my next project?
@temporaryaccount it's a frigate.
@randomusername could you link me to it?
@EternalDarkness it works take a look at my rh nautilus projekt the cads even work so why would anything other not
@Hawkeye156 I can run my ships at between six and two frames per second. So I usually don't even consider aiming. I might take your advice on my next project, but I can't promise.