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F.N.A.S. Arkklom

103k Kerbango  5 months ago

(This is not a replica. I was way too far into the build, when I decided what the build was going to be. No turning back.)

The Fire Nation Air Ship Arkklom.


A quick, lightly armed scout ship with a crew of five, and enough room to transport a squad of heavily armed shock troops behind enemy lines for infiltrations and assassinations.

If spawn on water or air:
1. Throttle up slowly and adjust trim (props) to move forward.
(Trim up makes you go up, down is down.)
2. Steer with roll and pitch.
To take off VTOL:
(Or if spawn on land):
3. Activate AG1.
4. Raise VTOL for up, down for down.
5. Set trim at +50%.
6. Landing requires VTOL and trim down.
(Deactivate AG1 upon landing.)

Cannons are set in groups:
Activate Air to Ground mode.
AG3 activates 4 fore-ward Cannons.
AG4 activates 3 starboard Cannons.
AG5 activates 3 port Cannons.
Change camera view to appropriate Quadrant.

AG7 opens doors.

Long live Fire Lord Izumi.

Spotlights

General Characteristics

  • Created On Mac
  • Wingspan 51.5ft (15.7m)
  • Length 142.6ft (43.5m)
  • Height 50.8ft (15.5m)
  • Empty Weight N/A
  • Loaded Weight 42,329lbs (19,200kg)

Performance

  • Power/Weight Ratio 13.538
  • Horse Power/Weight Ratio 0.377
  • Wing Loading 32.8lbs/ft2 (160.1kg/m2)
  • Wing Area 1,291.0ft2 (119.9m2)
  • Drag Points 64673

Parts

  • Number of Parts 710
  • Control Surfaces 0
  • Performance Cost 2,442
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  • Profile image
    192k Zaineman

    @Kerbango I've seen it, I wouldn't call myself a "fan", I didn't dislike it.....Z😸

    +1 5 months ago
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    103k Kerbango

    Hey @Zaineman are you a Avatar: the Last Airbender fan?

    5 months ago