WW1 Battleship
WWI battleship
Thick armor
440 parts
23 knots
127 meters
2x2 300mm main battery
8x1 150mm secondary battery
2x1 76mm anti-aircraft guns
1 rocket launcher
Many, many funky trees
(yes yes i am lazy)
Now in more detail
Moving
- The autothrottle is used for movement, 100% - 23 knots, 50% - 12 knots etc.
- Reverse - Brake
- Turn - Yaw
- Navigation lights - AG8
Artillery
- The main guns fire once every 12 seconds, the secondary ones - every 6 seconds, AA-guns - every second
- Aiming does not happen instantly, so you have to wait
- AA-guns are activated on AG1, this is done to prevent bots from using them in naval combat
(if you don't need it, you can delete* clamp01(Activate1)
at the end of the AG cannon )
- Yes, bots can control and fight it
Missles
- As an experiment, an automatic launcher of guided missiles was installed on the ship
- Ammunition - 5 missiles
- Reload - approximately 20 seconds
- Max range - 6km (3.7 mi)
Survivability
It's a battleship, after all, and it can withstand multiple small missiles and cannon fire. But the mighty blast is too strong.
Specifications
Spotlights
- RussianAce 4.1 years ago
- Starbound 4.1 years ago
- 232287168147825 4.1 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 57.0ft (17.4m)
- Length 419.4ft (127.8m)
- Height 87.4ft (26.7m)
- Empty Weight N/A
- Loaded Weight N/A
Performance
- Power/Weight Ratio 0.004
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 8929
Parts
- Number of Parts 440
- Control Surfaces 0
- Performance Cost 1,679
'ery noice
Just spawn over the water as an aggressive plane @AerospaceGeek
I'm on mobile and I can't alter the funky trees, can someone help to alter it so that I can spawn it as an AI?
“The enemy is being reinforced with a dreadnought”
Interesting turret design, its a ship that chase and not to be chased, that's for sure, the experimental early missile is also cool to watch
@SenSkysh Nice
@AsteroidAsteroidTheBook for each rocket its own set of rotators and a piston extending into position
Counter for mechanisms -
sum(clamp01(ammo("PPC-1")=0))>reload time
Woah how did you do the missile system?
Thanks
This is so brilliantly done, I love it
@WarshipWarshipTheDude @BMilan