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The Block Challenge[CLOSED]

8,878 GrandmasterPotato  1.6 years ago
57 downloads

<RESULTS>

This is a challenge mainly of aesthetics, as you can only use parts that are static, and you cannot change the shape of them

Rules:

Only static parts that you cannot modify shape of, such as blocks, engines, etc(wings are an acceptation)

No fuselage prices of any kind

Must be successor of this build, or just give me a link to the build.

No mods, and IMPORTANT NOTE: NO OVERLOAD, FINE TUNER, XML EDITING OR ANY KIND OF PART MODIFICATIONS OUTSIDE OF THEIR BASIC SETTINGS

Must be an original creation from blocks, SO NO GERMAN CORSAIRS!

Points:

Looks-/30 points

Flight performance-/15 points

Creativity-/20 points

My opinion on it-/5 points

Prizes:

1st place-25 upvotes

2nd place-15 upvotes

3rd pace-5 upvotes

Of course all rule following entry’s will receive an upvote

Good Luck, deadline is may 20th

Spotlights

General Characteristics

  • Successors 17 airplane(s) +364 bonus
  • Created On iOS
  • Wingspan 1.6ft (0.5m)
  • Length 3.3ft (1.0m)
  • Height 3.3ft (1.0m)
  • Empty Weight 595lbs (270kg)
  • Loaded Weight 595lbs (270kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 385

Parts

  • Number of Parts 3
  • Control Surfaces 0
  • Performance Cost 7
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    @windshifter1 you can use in game part settings, you can use part connector, and if it is ONLY to disable a part, I will allow overload.

    Pinned 1.5 years ago
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    @Planebuilder2123 the part positioned is aloud, and I forgot about the block nose cone being sizeable, but as people have already used, I will still allow it.

    Pinned 1.6 years ago
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    16.8k windshifter1

    Multiple questions: Can we use the in-game Part Settings (Eg. to edit cannon velocity or landing gear turning angle)? Can we use the Part Connections editor? And can we edit movable parts like the rotator and airbrake with the XML overload editor, ONLY to disable inputs (Make it static for design purposes like on your bottom right screenshot)?

    1.5 years ago
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    @GrandmasterPotato ok

    1.6 years ago
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    @GrandmasterPotato and the nose cone (the 1by1 nose cone) is customizeble in the part settings

    1.6 years ago
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    @GrandmasterPotato BUT. There is a in-game part positioner that's not finetunerz it's the gear and wench thing

    1.6 years ago
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    @Planebuilder2123 look at the rules, fine tuner and overload are not aloud

    1.6 years ago
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    Also the blocky nose cone is customizeble, also haha in-game finetuner (the part positioner tool) go brrrr

    +1 1.6 years ago
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    Hehehehehe HAHAHAHAHAHHAHA MAUHAHAHAHAHHAHAHAHAHA

    1.6 years ago
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    @Dracul0Anderson yes

    1.6 years ago
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    Are rotators or gyros allowed?

    1.6 years ago
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    @Lostpurse 1 per person

    +1 1.6 years ago
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    how many entries are we aloud?

    1.6 years ago
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    i guess this will be a test of how good can i do paneling using blocks.. never tried before

    1.6 years ago
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    @GrandmasterPotato oki.. im going to try making an FW190

    1.6 years ago
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    @erridkforname nudging and rotating is completely okay

    1.6 years ago
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    35.8k Graingy

    @WrightDefense It predates the connection button.

    1.6 years ago
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    can i use nudging and rotate the blocks?

    1.6 years ago
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    @GrandmasterPotato so I can use the in-game "finetuner"?

    +1 1.6 years ago
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    @WrightDefense nudging is fine

    1.6 years ago
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    Yeah nudging is in-game @Dogedogebread13

    1.6 years ago
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    @WrightDefense
    really?

    1.6 years ago
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    @WrightDefense
    he saidno, that's overload

    1.6 years ago