A missile specifically designed to surpass anti-missile lasers.
Yup you've read it right. This is the first (I assume) missile that is immune to anti-missile lasers.
This is specifically used against the missile base at snowstone.
How to use:
AG 3 to arm
HOLD FireWeapons button (select Inferno)
Won't believe me? Here is a clip...
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Named after the Greek God of Deceit ,Dolos, this missile cannot be detected by anti-missile lasers (is that what its called?). Once you've download this you'll see what's happening.
Oh some tips...
This does not guarantee a 100% damage on the missile base but in my observation there is a high chance of destroying the base if you fire from a high altitude. But there is one thing I guarantee though. This missile is immune to lasers and hits a single target everytime (in case splash damage does not work, the target you've locked on will be destroyed). I also recommend to put only one of these but if you want to put more than one assign different activation groups. Just ask me if you want me to do it for you.
This build was suggested by @BobDaBilder123
Who suggested an EMP missile
I actually do not know how to make an EMP missile because I don't know what its function is in game. So this is the best I can put on. Just imagine this missile disables the anti-missiles laser which kinda acts as EMP haha.
Anyways enjoy. Gonna do a lot of your request from now on.
Thanks and have a good day!
Specifications
Spotlights
- redbear89 6.9 years ago
- SledDriver 6.9 years ago
General Characteristics
- Created On Android
- Wingspan 0.7ft (0.2m)
- Length 6.5ft (2.0m)
- Height 1.2ft (0.4m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2
Parts
- Number of Parts 1
- Control Surfaces 0
- Performance Cost 176
@JA311M Well I could improve this concept with the use of funky trees to fire simultaneously.
the problem is this one could only able to engage one base, and never have a chance to fire a second time. even if you loaded so many on your aircraft they would still all fired at once
@EliteArsenals24 it is because targets were too many to laser. i've tried a dozen of quick fire dumb bombs it was also ignored them
@EliteArsenals24 thank you
@BLUEFLAME351 I am quite familiar with the method. I think I have an idea that might work. I'll add it on the list.
Here’s a challenge for you: a bunker busting missile. They hit the target with a lot of force but have a delayed fuse so once they are through armour and bunker walls then they detonate inside. Is that possible to do? Thanks
@Alienbeef0421 like this?
I dare you, build a SLAM missile
@Alpha029 Thank you sir :)
@JangoTheMango Yes I altered a little bit of speed on the missile but it still can be fired 7 miles away. I don't know how exactly but the lasers seem to ignore them sometimes. Sometimes they lock on to a missile then ignores them right away. Try to assign a camera to one of the missiles to take a closer look.
@AWESOMENESS360 I don't exactly know haha but check SledDriver's theory below the comments I think that might be the reason too.
How exactly are these immune to the Anti-Missile Lasers? Really cool btw!
@ChristianFennell thanks :)
@hellgaming That is the cockpit though haha.
I am much surprise with number of parts : 1
@PyrusEnderhunter Thank you :)
INGENIOUS!
@Texasfam04 10K build next ;) I hope lol
@Texasfam04 Oh I did haha. You just squeezed me in on the 10K mark haha
@123Planebuilder Thanks :)
hey awesome build and congrats on hitting 10K points! you will be plat in no time at this rate 😁
@EliteArsenals24 that is sick you make the best custom weopons
@SledDriver No problem.
@EliteArsenals24 I'll try to remember, though I'm pretty bad at things like that.
@SledDriver I believe that is the case because when I nudged a single missile the lasers started targeting all the missiles. Mind tagging me when you upload it?