Auto Credit Based on Hiimakeplanes's Autoloader?
- Load 2. Stabilize or somthing 1 deactivated 3. Fire
Still low velocity but a bit better (it is bigger caliber so it flies about same distance because weight)
How do I make shells fire with a higher velocity?
Cant believe I messed with this for 3 hours just for no results and return to the original design
Specifications
General Characteristics
- Predecessor Autoloader?
- Created On iOS
- Wingspan 8.8ft (2.7m)
- Length 17.7ft (5.4m)
- Height 4.1ft (1.3m)
- Empty Weight 2,700lbs (1,225kg)
- Loaded Weight 2,700lbs (1,225kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2073
Parts
- Number of Parts 57
- Control Surfaces 0
- Performance Cost 173
@Dathcha can you build one
Or add activations on every shell thrusters to make it more fast
You should put some thrusters on the shells to make it high range
Try using a machine gun with
burstCount
set to1
,damage
set to0
, andknockback
set to a fairly ridiculous numberI have used magnets, when messed with they can start accelerating things very very fast.
When I tryed upgrading the first one
I tryed but didn't get to far
@Hiimakeplanes Sorry it took so long for me to respond. I don't work with the detacher enough to answer your question. But @GorillaGuerrilla seem to know what he is talking about. Z :)
@GorillaGuerrilla ok
try using a detacher with 2 bodies
the projectile will fly, the other one will stay
u will probably need to increase the health on some of the parts.
@Zaineman How do I make a pylon detach when firing cannon?
@Robomo00119 this game don’t have enough reaction time for a fast moving piston to count, it will just noclip
Hey this might not help but maby you could make the second piston move faster and longer also give i a bigger barrel to compensate for the faster/stronger piston