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how do I make a bullet fire instead of being pushed out?

27.5k Hiimakeplanes  1.9 years ago
205 downloads
Auto Credit Based on Hiimakeplanes's Autoloader?

  1. Load 2. Stabilize or somthing 1 deactivated 3. Fire

Still low velocity but a bit better (it is bigger caliber so it flies about same distance because weight)

How do I make shells fire with a higher velocity?

Cant believe I messed with this for 3 hours just for no results and return to the original design

General Characteristics

  • Predecessor Autoloader?
  • Created On iOS
  • Wingspan 8.8ft (2.7m)
  • Length 17.7ft (5.4m)
  • Height 4.1ft (1.3m)
  • Empty Weight 2,700lbs (1,225kg)
  • Loaded Weight 2,700lbs (1,225kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2073

Parts

  • Number of Parts 57
  • Control Surfaces 0
  • Performance Cost 173
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    1,286 TechCreator

    Or add activations on every shell thrusters to make it more fast

    1.3 years ago
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    1,286 TechCreator

    You should put some thrusters on the shells to make it high range

    1.3 years ago
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    3,045 Fujisan

    Try using a machine gun with burstCount set to 1, damage set to 0, and knockback set to a fairly ridiculous number

    +1 1.3 years ago
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    3,656 Dathcha

    I have used magnets, when messed with they can start accelerating things very very fast.

    1.9 years ago
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    13.7k Talon7192

    When I tryed upgrading the first one

    +1 1.9 years ago
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    13.7k Talon7192

    I tryed but didn't get to far

    +1 1.9 years ago
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    191k Zaineman

    @Hiimakeplanes Sorry it took so long for me to respond. I don't work with the detacher enough to answer your question. But @GorillaGuerrilla seem to know what he is talking about. Z :)

    1.9 years ago
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    @GorillaGuerrilla ok

    1.9 years ago
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    try using a detacher with 2 bodies
    the projectile will fly, the other one will stay
    u will probably need to increase the health on some of the parts.

    1.9 years ago
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    @Zaineman How do I make a pylon detach when firing cannon?

    1.9 years ago
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    @Robomo00119 this game don’t have enough reaction time for a fast moving piston to count, it will just noclip

    1.9 years ago
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    Hey this might not help but maby you could make the second piston move faster and longer also give i a bigger barrel to compensate for the faster/stronger piston

    1.9 years ago