how do I make a bullet fire instead of being pushed out?
27.5k Hiimakeplanes
1.9 years ago
Auto Credit Based on Hiimakeplanes's Autoloader?
- Load 2. Stabilize or somthing 1 deactivated 3. Fire
Still low velocity but a bit better (it is bigger caliber so it flies about same distance because weight)
How do I make shells fire with a higher velocity?
Cant believe I messed with this for 3 hours just for no results and return to the original design
Specifications
General Characteristics
- Predecessor Autoloader?
- Created On iOS
- Wingspan 8.8ft (2.7m)
- Length 17.7ft (5.4m)
- Height 4.1ft (1.3m)
- Empty Weight 2,700lbs (1,225kg)
- Loaded Weight 2,700lbs (1,225kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2073
Parts
- Number of Parts 57
- Control Surfaces 0
- Performance Cost 173
Or add activations on every shell thrusters to make it more fast
You should put some thrusters on the shells to make it high range
Try using a machine gun with
burstCount
set to1
,damage
set to0
, andknockback
set to a fairly ridiculous numberI have used magnets, when messed with they can start accelerating things very very fast.
When I tryed upgrading the first one
I tryed but didn't get to far
@Hiimakeplanes Sorry it took so long for me to respond. I don't work with the detacher enough to answer your question. But @GorillaGuerrilla seem to know what he is talking about. Z :)
@GorillaGuerrilla ok
try using a detacher with 2 bodies
the projectile will fly, the other one will stay
u will probably need to increase the health on some of the parts.
@Zaineman How do I make a pylon detach when firing cannon?
@Robomo00119 this game don’t have enough reaction time for a fast moving piston to count, it will just noclip
Hey this might not help but maby you could make the second piston move faster and longer also give i a bigger barrel to compensate for the faster/stronger piston