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dog for DemonicCryptid

94.1k winterro  4.0 years ago
348 downloads
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Auto Credit Based on DemonicCryptid's Can someone fix this?

this creation was made for DemonicCryptid, like i told walkers without a skeleton won't work. so i changed the spring design, and gave it some 'bones' to support its weight. Why did it fail? springs have a low stress tollerance and will snap very easily without a proper frame, how i know that? Now listen closely; every moving part in this game has a sort of wobbly factor, springs work on a sort of weird gravity system, if the one side of the spring leaves the other sides hitbox, it wil break the connection or explode. HOWEVER there is a way to make the not do that, but that's xml nerdy stuff. the springs on this design cant break, so you can make better creations without weight-worries

General Characteristics

  • Predecessor Can someone fix this?
  • Created On Windows
  • Wingspan 8.7ft (2.7m)
  • Length 16.4ft (5.0m)
  • Height 17.7ft (5.4m)
  • Empty Weight 6,134lbs (2,782kg)
  • Loaded Weight 6,134lbs (2,782kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 5426

Parts

  • Number of Parts 115
  • Control Surfaces 0
  • Performance Cost 722
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    This is like that robo-dog thing that I've seen videos of people trying to kick over lol

    4.0 years ago
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    6,479 Creativit

    @winterro ah, that makes sense, mine don't generally go as fast lol

    4.0 years ago
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    94.1k winterro

    @Creativit theyre also extremely simple to build and need next to none xml

    4.0 years ago
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    94.1k winterro

    @Creativit my walkers legs work on momentum, thats why they can reach 300 mph

    4.0 years ago
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    @winterro true

    4.0 years ago
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    94.1k winterro

    @DemonicCryptid speed doesnt realy matter here, its the input that keeps it from going nuts

    4.0 years ago
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    94.1k winterro

    @DemonicCryptid no problemm, im always ready to help making walkers, i love helping people

    4.0 years ago
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    @winterro i made an edit to my comment

    4.0 years ago
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    94.1k winterro

    @DemonicCryptid could do it, but this mechanism is only able to walk forward, and im not a realy good xml artist too

    4.0 years ago
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    @winterro also is there a way to make it wasd movement maybe pitch*cos? and how do i make it turn and can i make it so i can adjust the speed using vtol or throttle? i also noticed the back right leg has 10000 speed while the left has 100, is this intentional?

    4.0 years ago
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    @winterro uhhhh thanks i was not expecting the mech legend himself, to fix mine TY!!

    4.0 years ago
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    5,997 JakeS

    BostonDynamics wants to know your location

    4.0 years ago
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    6,479 Creativit

    It is possible to make a walker without a proper frame; you have to use FunkyTrees to make the knee hinges behave how they should, and then if it's too heavy, I use some VTOL engines and nozzles with a lot of Funkytrees to make it behave as if it weighs less. Here's an example: https://www.simpleplanes.com/a/s3gy7E/Toothless
    This one works with just 2 rotators per leg, and nothing else (unless I'm forgetting something, this is sort of old and I can't remember well)

    4.0 years ago
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    94.1k winterro

    @DemonicCryptid

    +1 4.0 years ago