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Angle of attack limiter PROOF OF CONCEPT (Wasp X)

16.5k ShockRF  4.9 years ago
163 downloads
Auto Credit Based on Jundroo's Wasp

I created

Okay. For a long time from me there was nothing, but as a response to the update an ancient evil awakened from the dark depths of Warframe and came back to you.

What is it? This is the stock Wasp, which was unceremoniously screwed (almost-)fly-by-wire. Yes, it is actually stable at non-positive input from the pitch, but at large angles of attack it becomes a totally unstable plane

In General, this is absolutely my first attempt, so the system will be refined

The principle of operation (if I do understand it correctly) is as follows: The presented thing in dangerous moments physically limits the angle of attack, so that the turns go to, say, 30 degrees (I do not know the exact value) and keep it so, without going further and not breaking down

Code:
(clamp (exp (AngleOfAttack),0,90) / 500 * 100 /(TAS + 100)) + (Pitch / 5) + (Pitch / sqrt(TAS+1) / 4)

Brief explanation:

(clamp(exp (AngleOfAttack), 0, 90)
Gives the force, depending on the angle of attack, in the direction opposite to the angle of attack. In zeros, it helps to align, prevents stalling, at large angles of attack, it actually restricts the angle, not allowing you to fall into a spin

  • (Pitch / 5) - just a simple pitch with the right sensitivity

  • (Pitch / sqrt(TAS+1) / 4) - additional angle of deflection, with increasing speed decreases to prevent access to critical angles of attack on supersonic and similar things

Also in the plane there is a system of two parts, with an increase in speed shifting forward something heavy, to, again, decrease the agility at high speeds

Its code:
clamp01(sqrt(TAS) / 15)
The coefficient " 15 " regulates how much speed affects the agility reduce, the ratio of the weight of the cargo and the weight of the craft regulates the reduce itself

The rotators move downwards is limited, because, obviously, it is better not to go out at large negative angles of attack. The system will be further developed

With respect...

Spotlights

General Characteristics

  • Predecessor Wasp
  • Successors 1 airplane(s)
  • Created On Android
  • Wingspan 32.1ft (9.8m)
  • Length 41.3ft (12.6m)
  • Height 13.3ft (4.1m)
  • Empty Weight N/A
  • Loaded Weight 14,152lbs (6,419kg)

Performance

  • Power/Weight Ratio 4.763
  • Wing Loading 40.3lbs/ft2 (196.9kg/m2)
  • Wing Area 351.0ft2 (32.6m2)
  • Drag Points 3407

Parts

  • Number of Parts 70
  • Control Surfaces 6
  • Performance Cost 522
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  • Profile image
    29.9k Nerfaddict

    @ShockRF also here

    4.9 years ago
  • Profile image
    29.9k Nerfaddict

    @ShockRF I tagged you unlisted

    4.9 years ago
  • Profile image
    16.5k ShockRF

    Well, I really want to see it ASAP

    @Nerfaddict

    4.9 years ago
  • Profile image
    29.9k Nerfaddict

    @ShockRF It's actually based on the F-15J Kai+

    4.9 years ago
  • Profile image
    16.5k ShockRF

    @Nerfaddict well, i don't think this system works well with actually unstable plane, but you may, well, just copy-paste this
    Btw, Eagle is actually not as agile as Hornet and Flanker, so I don't think it really needs this feature, but you surely may try. Or are you making an F-15STOL/MTD?

    4.9 years ago
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    29.9k Nerfaddict

    @ShockRF So I have a custom F-15 In the works and I was wondering if a fly by wire that works like the Fly by Wire mod is possible

    4.9 years ago
  • Profile image
    16.5k ShockRF

    @RussianAS
    @EternalDarkness
    @BogdanX
    @WNP78
    You may like it

    4.9 years ago