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turd rit

52.3k Majakalona  9 months ago

made in like... 5 minutes?
anyways heres the XML of it
<?xml version="1.0" encoding="utf-8"?>
<Aircraft name="turd rit" url="" theme="Default" size="5.000001,3.500001,5.000002" boundsMin="-2.5,1.733353,-2.500001" xmlVersion="7" legacyJointIdentification="false" clientVersion="1.12.203.0">
<Variables />
<Assembly>
<Parts>
<Part id="1" partType="Cockpit-1" position="-9.536743E-07,4.983355,0.25" rotation="0,0,0" drag="0.1318033,0.1318033,1.906995E-06,1.906995E-06,0.2619599,0.262" materials="7,0" partCollisionResponse="Default">
<Cockpit.State primaryCockpit="True" lookBackTranslation="0,0" cockpitAudio="false">
<Variables />
</Cockpit.State>
</Part>
<Part id="2" partType="JointRotator-1" position="-1.788139E-07,3.483355,0" rotation="0,0,0" drag="0.258,0.258,0,0,0.258,0.258" materials="0,3,10" partCollisionResponse="Default">
<InputController.State activationGroup="0" invert="true" min="-1" max="1" input="Roll" />
<JointRotator.State range="90" speed="1">
<Variables />
</JointRotator.State>
</Part>
<Part id="3" partType="JointRotator-1" position="-5.960464E-08,2.983354,0" rotation="0,0,0" drag="0.258,0.258,0,0,0.258,0.258" materials="0,3,10" partCollisionResponse="Default">
<InputController.State activationGroup="0" invert="true" min="-1" max="1" input="Roll" />
<JointRotator.State range="180" speed="1">
<Variables />
</JointRotator.State>
</Part>
<Part id="4" partType="Block-1" position="-4.768371E-07,3.983355,0" rotation="0,0,0" drag="0.258,0.258,0,0,0.00896,0.262" materials="0" partCollisionResponse="Default">
<AdaptiveBlock.State state="0" />
</Part>
<Part id="5" partType="JointRotator-1" position="-0.500001,3.983355,0" rotation="0,0,270" drag="0.2580001,0.2580001,0,0,0.262,0.00896" materials="0,3,10" partCollisionResponse="Default">
<InputController.State activationGroup="0" invert="false" min="-1" max="1" input="Pitch" />
<JointRotator.State range="180" speed="1">
<Variables />
</JointRotator.State>
</Part>
<Part id="6" partType="JointRotator-1" position="-0.5000011,4.483355,0" rotation="0,0,270" drag="0.2600001,0.2600001,1.6896E-07,1.6896E-07,0.262,0.13372" materials="0,3,10" partCollisionResponse="Default">
<InputController.State activationGroup="0" invert="true" min="-1" max="1" input="Pitch" />
<JointRotator.State range="180" speed="1">
<Variables />
</JointRotator.State>
</Part>
<Part id="7" partType="Fuselage-Body-1" position="-9.536743E-07,4.483355,0" rotation="0,0,0" drag="0.131,0.131,0,0,0.00496,0.133" materials="0" partCollisionResponse="Default">
<FuelTank.State fuel="0" capacity="0" />
<Fuselage.State version="2" frontScale="1,1" rearScale="1,1" offset="0,0,1" deadWeight="0" buoyancy="0" fuelPercentage="0" smoothFront="False" smoothBack="False" fillCutFace="true" fillFront="1,0.5,1,1" fillBack="1,0.5,1,1" autoSizeOnConnected="false" cornerTypes="0,0,0,0,0,0,0,0" />
</Part>
<Part id="8" partType="Fuselage-Body-1" position="-5.960464E-08,2.233354,0" rotation="270,0,0" drag="1.856423,1.856423,25.07999,25.07999,1.936646,1.936625" materials="0" partCollisionResponse="Default">
<FuelTank.State fuel="0" capacity="0" />
<Fuselage.State version="2" frontScale="1,1" rearScale="10,10" offset="0,0,2" deadWeight="0" buoyancy="0" fuelPercentage="0" smoothFront="False" smoothBack="False" fillCutFace="true" autoSizeOnConnected="false" cornerTypes="0,0,0,0,1,1,1,1" />
</Part>
<Part id="9" partType="Gun-2" position="-9.536743E-07,4.608355,0.5" rotation="0,0,0" drag="0,0,0,0,0,0" materials="0,4,6" partCollisionResponse="Default">
<Gun.State ammoCount="200" burstCount="45" timeBetweenBursts="1" muzzleVelocity="800" roundsPerSecond="15" spread="1" activationGroup="0" />
</Part>
</Parts>
<Connections>
<Connection partA="7" partB="1" attachPointsA="3" attachPointsB="2" />
<Connection partA="9" partB="1" attachPointsA="0" attachPointsB="1" />
<Connection partA="3" partB="2" attachPointsA="0" attachPointsB="3" />
<Connection partA="4" partB="2" attachPointsA="3" attachPointsB="0" />
<Connection partA="8" partB="3" attachPointsA="0" attachPointsB="3" />
<Connection partA="5" partB="4" attachPointsA="0" attachPointsB="5" />
<Connection partA="6" partB="5" attachPointsA="4" attachPointsB="5" />
<Connection partA="6" partB="7" attachPointsA="0" attachPointsB="6" />
</Connections>
<Bodies>
<Body partIds="1,7" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
<Body partIds="2" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
<Body partIds="3,8" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
<Body partIds="4" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
<Body partIds="5,6" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
<Body partIds="9" position="0,0,0" rotation="0,0,0" velocity="0,0,0" angularVelocity="0,0,0" />
</Bodies>
</Assembly>
<Theme name="Custom">
<Material color="000000" r="0" m="0.65" s="0.08" e="0" hidden="true" />
<Material color="FFFFFF" r="0" m="0.65" s="0.08" e="0" hidden="true" />
<Material color="000000" r="0" m="0.65" s="0.08" e="0" hidden="true" />
<Material color="D0D0D0" r="0" m="0.65" s="0.08" e="0" hidden="true" />
<Material color="E9E9E9" r="0.15" m="0.5" s="0.7" e="0" />
<Material color="000000" r="0.3" m="0.5" s="0.83" e="0" />
<Material color="001F7F" r="0.3" m="0.5" s="0.83" e="0" />
<Material color="AA2A00" r="0.15" m="0.5" s="0.7" e="0" />
<Material color="3F3F3F" r="0" m="0.65" s="0.08" e="0" />
<Material color="5C0000" r="0" m="0.65" s="0.08" e="0" />
<Material color="FFFFFF" r="0" m="0.65" s="0.08" e="0" />
<Material color="FFF0F0" r="0" m="0.65" s="0.08" e="0" />
<Material color="FF0F0F" r="0" m="0.65" s="0.08" e="0" />
<Material color="AAAAAA" r="0" m="0.65" s="0.08" e="0" />
<Material color="3F3F3F" r="0.15" m="0.5" s="0.7" e="0" />
<Material color="ABABAB" r="0" m="0.65" s="0.08" e="0" />
<Material color="446677" r="0" m="0.65" s="0.08" e="0" />
<Material color="FF1143" r="0" m="0.65" s="0.08" e="0" />
<Material color="FF6A12" r="0" m="0.65" s="0.08" e="0" />
<Material color="0080FF" r="0.3" m="0.54" s="1" e="0" />
<Material color="74B9FF" r="0" m="0" s="0" e="0" />
<Material color="232323" r="0" m="0.5" s="0.5" e="0" />
<Material color="FFFFFF" r="0" m="0" s="0" e="1" />
<Material color="171717" r="0.15" m="0.5" s="0.7" e="0" />
</Theme>
</Aircraft>

Self promotion, but why is this getting more upvotes than something that actually looks good

General Characteristics

  • Created On Windows
  • Wingspan 16.4ft (5.0m)
  • Length 16.4ft (5.0m)
  • Height 11.5ft (3.5m)
  • Empty Weight 1,667lbs (756kg)
  • Loaded Weight 1,667lbs (756kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3411

Parts

  • Number of Parts 9
  • Control Surfaces 0
  • Performance Cost 45
  • Log in to leave a comment
  • Profile image
    52.3k Majakalona

    @Randomplayer not all of them

    8 months ago
  • Profile image
    14.8k Randomplayer

    @Majakalona nvm I’m bouta finish rdr2

    +1 8 months ago
  • Profile image
    14.8k Randomplayer

    @Majakalona I did the math. It will take me an hour and 12 minutes to upvote all your builds. I have time on my hands.

    +1 8 months ago
  • Profile image
    52.3k Majakalona

    @Randomplayer hey uhh... Maybe you can revert some of those upvotes? I'm not exactly used to being platnum right now and I'm not accepting the boosts

    8 months ago