(REPOST) AirToAir Inferno w/ proximity detonation
We have health and damage values when it comes to guns, missiles work the same way, but they are a little overpowered. I wanted to play around a little bit. I turned an inferno into an air to air missile with a significantly longer range, smaller explosion scale, and a proximity detonation fuse. It isnt perfect, but is fun to play with and could possibly be improved on by others. Its purpose in theory is to critically damage the target but still keeping them alive so the fight lasts longer. After many days of testing and adjusting, ive figured out that the efficiency of the missile doing what its designed to do varies on the size/speed of the target aircraft and on the missiles position near the aircraft by the time it detonates. I've gotten to where it sorta works decently as a base design for both small and large planes.