VL Tuulenpyörre Heavy Jet Fighter
With the Salamointi serving a magnificent role in its air defense role over Finland against its Soviet aggressors and the subsequent invasion of the Soviet Union, it was believed that it was only a matter of time before the Allies would begin a wide scale bombing campaign on continental Europe, most likely through a landing in Africa, the Soviet Union (Before its fall,) large scale carrier attacks or if the allies gained a foothold in the UK. Were it via carrier, the VL Salamointi and the IVL Norppa ( @Oni789 's design) were believed to be more than sufficient to deal with the threat of carrier based attackers. However the potential of land-based long-range bombers in large numbers attacking from Soviet Airspace, North Africa or the UK was something a high-performance fighter specifically built for bomber interception would be necessary for. Thus license production of the Junkers Jumo J.050 as the LKM L.50 was sought to produce a twin engined jet fighter in conjunction with assistance from Heinkel Flugzeugwerke to tap their experience with turbojets in the early '40s.
Several experimental designs were drafted but only a handful reached prototype stage. One emerged as a conversion trainer that used a single engine configuration but using the outdated Junkers-Jumo J.015. The second formulated with assistance from Heinkel though would be a dyed in the wool bomber killer and this became the VL Tuulenpyörre or Whirlwind in English. Outfitted with twin LKM L.50s (Blasto J50 Turbojets), six MK108 30 mm Auto-Cannons and 14 3 cm Anti-Aircraft Rockets - the new design took on a passing similarity to Heinkel's He-280; Only far more impressive. Capable of achieving speeds of over 912 mph at 30,000 ft - which is Mach 1.34 at those altitudes.
The new fighter was expected to tear into bomber formations that were staggered and stacked and fire for effect with rocket and auto-cannon fire, dive through, circle around and repeat the process - faster than most gunners could possibly train in on their position; Especially when facing multiple aversaries attacking from more than one position.
Unlike the earlier Luftwaffe jet fighters however, this new aircraft demonstrates remarkable maneuverability at medium to low speeds at low altitudes as well. Furthermore the new bomber hunter squadrons work together with Salamointi and Norppa fighter squadrons which cover their approaches and have been training to fight fighter-to-fighter to allow the bomber hunter squadrons to do their work. Furthermore, far from vulnerable at take off, the new aircraft could instantly go into a vertical climb and accelerate all the way to its prime operating altitudes in 75 seconds on the average. A weakness shared with these early jet fighters though is their limited fuel capacity. At low altitudes the new fighter can only operate at peak ability for perhaps 20-30 minutes while at the 25-40 thousand foot altitudes this operation time is extended significantly.
Several new technologies were implemented on the type including air brakes, horizontal trim and jettisonable rocket pods to improve performance rather than retain the fixtures, as prior types in the Luftwaffe had, which created unnecessary drag. While the rockets are a standard armament for bomber interception, auxilliary fuel tanks can be carried in their place for extended operational time.
VTOL slider - Lowers the flaps for take off and landing.
Trim slider - This one is tricky as it is inverted, lift it up to bring the nose up.
AG 1 - Drops the expended rocket pods.
AG 2 - Working in conjunction with trim, the air brakes deploy when the Trim slider is up.
Creator's Notes: I had a heck of a time finding tracer color data for the MK108 Auto-Cannon but I found it buried in the same page I've recommended for others - they're yellow so no changes were necessary there. I have altered the caliber, projectile weight and muzzle velocity for accuracy's sake. The only inaccuracy perhaps is having such a narrow wing root with three of those cannons lined up per wing and the rate of fire should be 6.5 rounds per second vs. the default 7 rounds per second but when I've tried decimals in that spot before it didn't turn out so well so I just left the rate of fire alone. Then again these cannon shells were - well - cannon shells. Some were explosive incindiary while others had hydrostatic sensors that would explode when in contact with any form of liquid - specifically intended to explode in the fuel tanks (and messily enough, the crewmen) of the bombers.
The last matter I wanted to touch on was the use of Trim, Flaps and Air Brakes on landing. Personally I found this to be the easiest jet I've built to date in landing. You can turn the air brakes on and off at will while the trim and flaps working together seem to almost make the plane float in the air. I had fun developing this, and though it was loosely based on an old design, this one turned out much better and proved to be a lot of fun to fly!
@TheMasterSoldier Thank you for building that wonderful B-17G it proved to be a perfect proof of concept for this bomber buster! lol
Finally, this is a fictional aircraft design intended for @General360 's RP.
Specifications
General Characteristics
- Created On Windows
- Wingspan 32.5ft (9.9m)
- Length 30.2ft (9.2m)
- Height 11.7ft (3.6m)
- Empty Weight 7,798lbs (3,537kg)
- Loaded Weight 10,500lbs (4,763kg)
Performance
- Power/Weight Ratio 2.14
- Wing Loading 39.1lbs/ft2 (190.8kg/m2)
- Wing Area 268.8ft2 (25.0m2)
- Drag Points 2456
Parts
- Number of Parts 69
- Control Surfaces 10
- Performance Cost 334
@MrMecha Thanks again for the upvote over here, this one has REAL short operational legs but landing characteristics make it one of my best. (Technique in the description.) The floatplane you upvoted, I forgot to warn you, if you're not used to taking off and landing in float planes, read the instructions carefully before you try her out. XD While I can frog-hop all day in her a prolific builder told me he just couldn't keep her from ground (water?) looping. A lot of the contra-rotating prop planes I have are overpowered when starting in a take-off roll so it takes a bit of technique to it. Landing floatplanes and to a lesser degree seaplanes requires a special touch where you are almost at a stall when the rear of the float hits the water and then it sort of settles in. This recent one though, power has to be nearly if not at a dead stick or she'll loop forward.
@TheOwlAce I look forward to seeing it! The RP I'm in now, the Soviet Union basically doesn't exist but there are remnants in the far North that Finland is engaged with. (Both of them being noteworthy militaries for having extensive experience in winter warfare.) However Australia, Canada and the US has managed to liberate most of the UK - as far as London as far as the last update. Thus I had to turn my focus away from ground vehicles back to aircraft to deal with them. I asked the person running the RP if I could station Whirlwind squadrons in Norway, Denmark and Northern France with Lightnings there to cover their take-offs and landings (The way that Galland's JV44 Me-262s were covered by red/white striped bellied Fw-190D-9s,) to cover each of the approaches to Finland by heavy bombers from the UK. I never got a yay or nay on the matter though. The bomber will be my contribution to, one try to ferret out the Soviet Remnants and force their surrender, and two, to serve as patrol bombers over the Baltic Sea, North Sea and Arctic Ocean. It's nothing like the Sky Castle I built for your' RP it'll be more like a cross-breed between a Ju-290 and a SAAB J.21 only with the props IN the booms. XD
@DragonAerotech lol i see. I'm working on a heavy tank at the moment.
@DragonAerotech I'm starting to run out of names for Finnish combat aircraft though. Their air industry had a rule of naming domestically produced aircraft after weather phenomenon. lol Somehow, drizzle, rain storm, or snow storm doesn't sound that imposing. I've built a Lightning, this one is Whirlwind and I'm working on a bomber that will be called Thunder. lol
@TheOwlAce Its a revisit upon the Se Suomi Imperiumi Heavy Jet Fighter. When testing it out in its original incarnation I realized its lateral stability frankly ... sucked. Seemed like a drunken Irishman was flying the plane. So, since I'd already worked Heinkel into the story line, I started thinking of the He-280's twin tails and this is just kinda how it wound up. She's a BEAST of a bomber buster, especially really big ones like TheMasterSoldier's B-17G that at half a mile distance it fills your' crosshairs and you can lob bullets and rockets in at it at your' leisure for 1-2 second before you scream by. XD The guns are modded to have the same stats as the main guns of the Me-262 but without the explosives. If I knew how to calculate the how much energy was contained within the fixed amount of explosives and could then convert that into mass/velocity I'd like her a lot more. Though I'm fairly adept with math I'm too lazy to figure out the formula. lol
The wings were changed a bit, given wingtips, tail is all new, nose is circular and shorter, guns are staggered, engines/wing assemblies are moved forward, she has flaps/spoilers now, working trim on the tail though its inverted so the air brakes can be used on approach and landing, air brakes are linked to trim so while the trim/flaps hold it in a perfect landing configuration the air brakes can be turned on and off at will with a control group. Oh yes, and the air intakes are turned a quarter of the way around as that looked too futuristic for 1947 though I did have a reason for having them that way originally. (Muzzle exhaust choking the engine.) Nevermind the repaint and change in markings - though still from Finland! :-D I guess it'd be easier to say it was inspired by that build meant for your' RP. lol
Very interesting. Kinda looks like my He-557 but with a sweeped wing and way bigger tail
@Liquidfox Thanks! ^_^
@General360 @TheMasterSoldier