F/A-18X Hyperhornet MKII
It was so nice
I had to do it twice
F/A-18X Hyperhornet MKII:
Disclaimer!
This build is still in beta
After a month and a half of work and a few delays and one major demotivating setback, its finally here!!! And the mother[redacted] ain't even complete.
Specs:
Type: Multirole air superiority
Crew: 1 Pilot
Powerplant: Dual General Electric GE F415 afterburning engines with thrust vector nozzles.
Dimensions:
Length: 62.7 ft.
Height: 14.7 ft.
Wingspan: 41.0 ft.
Weight:
Empty: 32,585 lbs.
Gross: 48,878 lbs.
Max: 60,000 lbs.
Wing loading: 91.0 lbf
Performance:
Engine output: 49,000 lbf (with afterburner), 39,700 lbf (without afterburner)
Thrust to weight: 1.07 (with afterburner), 0.87 (without afterburner)
Supercruise: Mach 1.59 at altitude
Max Speed: Mach 1.9 at altitude
G-loading: +10:-3 instantaneous +8.5:-3 sustained
Ceiling: 70,000 ft.
Range: 2,505 miles
Hard points:
6 excluding the weapons bays
Weapons bays hard points:4 underneath the wings and 2 on the sides.
Radar systems:
Instructions in game
Also note that this build was made with realism in mind.
So there's a lot in this so lets get into it
The classic diamond shapewing F-23 esc, wing with spacing between the 3 control surfaces.
-Control Surfaces
•There are 3 of them being the Aileron, Flaperon and the Slat.
•The Flaperons are Automatic but to gain the extra lift from flaps, VTOL down, doing this will bring the slats down too. I set it up like this to give the player the choice, yunno if he/she wants the extra lift or not. So really, the autoflaps are there for aesthetic purposes and to give the plane an advanced feel. They also roll to help the ailerons out.
•The Ailerons are also automatic in the same sense as the flaps. They are the main roll control surface. Nothing more to say other than this.
•The Slat is triggered by the VTOL and the AngleOfAttack of the plane. I was gonna make it automatic like the Flaperons but I decided against that a little later on development.
•The Flaperons and Ailerons have moving flight control actuators underneath the wings, even the rudders but we will get to that.
•The control surfaces also use control bases to keep the performance points to a minimum.
-The Fold function
Since this is a Naval fighter, the wings can fold to help save space on a carrier (Although Commentary pointed out that the short wings wont even need that sooo...). It is also automatic, let me explain. The wings will not fold while in the air or taking-off as a sort of safety. And this was also done to have 2 different functions in one activation group, the other being the refuel probe.
Rudders and Stabilators:
-Stabilators: Nothing much here, just a stabilator that is shaped like the F-22 stabilators. And is quite big compared to the main wing, this was done so the Stabilators had a lot of influence, like a celebrity selling his/her fans on a shitty product.
-Rudders: Again, nothing much here but it does have control actuators on them, so theres that. Also the moving part is fake, like the 'friends' a lot of us had in high school/secondary school.
Mechanics, Engines and weapons:
The moving parts and offensive ordnance of the craft.
-Landing gears
From L1nus' CF-188, this is a very good landing gear that still works on low physics (although to a lower extent), these fold nicely into the Plane giving room for more important stuff, like the pilot. These are rated for carrier landing although if I get any complaints about them, which I doubt due to extensive testing, then I will make adjustments to the springs and/or dampers. They also have compartments and are sealed in by some, well pretty funky looking doors. All in all, the gears are pretty cool.
-Weapons Bays
Now... There are 3 bays, 2 on the sides that carry 1 inferno sized missile (AIM-120D) each and the bottom bay that carries 3 interceptor sized missiles (AIM-9X), not much but internal ordnance 5 is more than 4 (if you know, you know). I used control bases for the opening and closing of the bays which save tremendously in part performance and I urge people to try doing it like this.
-Refuel Probe
Yes it has that, there is a refuel probe on the nose of the plane that goes up and then extends out but can only be activated when in the air (the only people who need the probe on the ground is the maintenance crew and your not the maintenance crew). It is also has its own compartment and door, so yay details...
3 AIM-9Xs and 2 AIM-120Ds with a side mounted Vulcan. All the weapons have been tuned using the SP weapons resource to act like its irl counterpart. There are also 6 more pylons incase you wanted more boom boom. Depending on what you attach to the pylon near the wing root, 9 times out of 10 the side bays shouldn't be obstructed. Although the fired weapon might so something at or under the size of a boom 500 should be fine.
-Engines
Beefy engines that are capable of adaptive thrust.
Fun fact. The... Uhh... Second biggest engine (I forgot the name) actually gives more thrust than advertised, might only just be in this plane, and no I didn't touch the max input or add FT codes that overclock it. I guess its trying to simulate an afterburner or something idk. But more power is always good, unless your giving said power to EA, for those who don't know, its basically if Mr Krabs was an entire company.
This is the most unfinished part of the plane so there aint much new from the MKI but it looks prettier I guess? But if there is anything is the fact that Simon the Simple pilot is yoinked out of view when your in the pilot seat and there is a G camera. There are more changes and improvements but I didn't finish it so go look at it for yourself.
Yeah its really unfinished, sorry VR players
Oh boy! The bread and butter.
This thing has 3 flight modes
-Normal
When the plane maintains 5-15° AOA and 4-6 Gs depending on on the speed. Here it prioritizes control over maneuverability.
-Controlled Super maneuverability or High AOA
The plane can hit 50° AOA and maintain 35° depending on the speed, without stalling. I've gotten it to maintain 40° before. Although this needs Afterburner levels of thrust to maintain and not passionately hug the ground. You can also use the adaptive thrust mode and keep throttle at 40-50%, maybe even 30%. It can also hit 10 Gs momentarily with this mode depending on the speed. Thrust differential is turned on for this mode.
-Full Super maneuverability
Guyfolk type shit...
Ain't gonna say much here, just go fly plane to see for yourself.
Note: It has thrust differential and the rudders tow in and out when braking or when in controlled/Super maneuverability. The flaperons are also used in braking.
Extra detailing
-Modelled snaking intakes
For reduced RCS and stuff, also to prove the jet can fit everything without clipping into the intakes.
-Control actuators for all control surfaces
I already mentioned this but yeah they are there and work.
-Compartments for all the... Uhh.. hatches? Openings? Ah well you get the point
All the compartments have been modelled and stuff, and have doors, doors!!!
-The Vulcan rotary cannon also has its own compartment
-EOTS
The glass radar thingy that the F-35 has. Unfortunately it doesn't work :(
Other stuff I probably forgot
Aggressor livery
What if the Russians got their hands on western fighter technology?
Well...
The livery was made by VeroViper, big thanks to her.
There are two versions of this
The player version
And the AI Boss fight version. I got addicted to dogfighting for a lil while so I made this version. Yeah your gonna get your ass kicked, well as long as you fight fair with the same weapons.
Also its made for close range fights
Other liveries
Straight from the Un United Globalization Universe comes 3 liveries:
Click the names
SFAU
Maya
The Soviet Union
yes that Soviet Union.
Thanks to BoredDeffy for these.
Stuff to note
Stuff I wanted to do
Sigh... I wanted to do so much but my little 1gb ram tablet wasn't having any of it so I decided to release it in beta and tbh its near completion.
•Interior lining of all the doors and hatches and stuff, basically the inside part of the doors and stuff would be modeled. Check the side bays to see what I mean.
•A fully completed cockpit
•Sensor fusion: Well not exactly that but it would be able to tell you all about the plane from wether your falling out of the sky to if your off the runway or not. Basically make her a very smart girl.
•FT Status Bar: This would be the stuff that would tell you what mode or state the jet is in like
-Super cruise
-Ground Attack
-Grounded
-Full stall
-Collision imminent
-Off road
Etc
•Auto Ejection: Yes the ability to know its done for and yeets you out of there last minute.
•Oh and manual Ejection I guess.
•A compartment for the landing hook.
• Landing lights on the gears.
•Actual working slats: Yes I know it already has that but they alone don't work to produce lift.
•Modeled radar: Just for extra masochistic fun.
•Button pads from Pan: Could have really spruced up the cockpit.
•Ice's COFFIN system (I think that's what its called).
•Working EOTS.
•Panelling and more bodywork improvements. Tbh it does kinda look goofy from some angles.
•Working MFDs: To a certain limit.
Other stuff to note
•Yup I built myself away from the capabilities of my device lol. I have a hunch something like this might happen to PlaneFlightX, or it might already be happening Idk.
•Remember when I said this was almost finished? Yeah I lied, its a long way from being finished.
•No more high part builds till I get something beefy.
•While not finished its technically VR capable.
•Your probably asking whether I am gonna finish this one day. Well if I do have the capability to then I would just start from scratch and make a MKIII. So not likely.
•If there is any issues let me know and I will try to fix them... Whenever I get around to it... But I reserve the right to choose what I will and won't solve.
Gallery
Idk what this is, but someone randomly did it.
Development
Photoshoot time!
Credits
There are a lot, had so much help on this one and I am very grateful to everyone who lent a hand in their own way.
They will be I the pinned comments!
Anyway... Stay safe, drink water, hug your mom (if you don't have one then you can hug me), happy Valentine's and
Have Fun!
Also, 150 upvotes and I will reveal the tips of my irl toes
But 150 is not gonna happen.
Specifications
Spotlights
- NatsukiHoshino 9 months ago
- ShinyGemsBro 9 months ago
- Pan 9 months ago
- Bryan5 9 months ago
- VeroViper 9 months ago
- Erc90F4RU 9 months ago
- TheCommentaryGuy 9 months ago
- L1nus 9 months ago
- Tingly06822 9 months ago
- MrCOPTY 9 months ago
- TheFlightGuySP 9 months ago
- MAPA 9 months ago
- Dissent3R 8 months ago
- Zerkk 9 months ago
General Characteristics
- Predecessor F A-18X Hyperhornet MKII
- Successors 3 airplane(s) +21 bonus
- Created On Android
- Wingspan 39.6ft (12.1m)
- Length 59.7ft (18.2m)
- Height 16.3ft (5.0m)
- Empty Weight 1,898lbs (860kg)
- Loaded Weight 48,404lbs (21,956kg)
Performance
- Power/Weight Ratio 1.072
- Wing Loading 80.8lbs/ft2 (394.7kg/m2)
- Wing Area 598.7ft2 (55.6m2)
- Drag Points 2202
Parts
- Number of Parts 733
- Control Surfaces 6
- Performance Cost 3,150
150 UPVOTES GUYS!!! DO IT!!!
good stuff
Credits
"Burma's biggest Sukhoi enjoyer" for the Aggressor livery
"The man touching all my tips" for the Landing Gears and it was featured in the 4th build stream, click here to check it out.
"Pickle Rick" for the Aggressor screenshots and stress testing
"Not sure why he's BoredDeffy" For the Un United liveries and debugging
"The Noblest one" Stress testing
"Mahoots (Sorry I didn't have any nickname to give)" debugging and Un United stuff
"The Russian speedrunner" for the rest of the screenshots
By the way if these sound cringey, well its 3 in the morning so cut me some slack.
If I missed any let me know and I will add it here
Bro wrote an entire essay about a plane he built
and it is AMAZING
Relaxed AoA remebers me f-16
Great work
Hey, wasn't it supposed to be FX instead of F/A?
@FGWYT
Whoops... Let me change that.
@ToeTips he said he used GENX engines🤣
@ToeTips
this one
https://www.simpleplanes.com/a/ZKw9r4/Raccoon-LW-33C
Lookin hella fine
Hello SO GOODIE GOOD
@MrsKiwiexe
Okay thanks for the tip.
@ToeTips in the photos below “development”; in the log console, enabling it in the settings (just click several times on "settings"), you use the code: //maincamera>camera.set_profundidade 11 Ps: It's just a recommendation if you want, other than that it's very good
@F8boa
My F-16 has it.
If not then you'll have to wait for the MKIII.
@MrsKiwiexe
Which ones?
@SkyJayTheFirst
I mean sounds more like a beast mode super hornet. Basically a hornet armed to the teeth.
@JessaLeih
Thanks!
What plane exactly?
@FGWYT
Huh? How?
very nice indeed
This guy put a 787 engine on an f18
damn this is exquisite, I adore all the stealth adjacent features especially the S-ducting. Been working on a revision of one of my own aircraft for a good while that also has such ducting and I'm glad to see others incorporating it into their designs.
Pogger
Cool build
hud commands in photos