P-51D-20 NA Mustang
32.3k CRJ900Pilot
4.4 years ago
P-51D-20 NA
After a 4 year building break, I present to you my recreation of the famous P-51D Mustang
Features:
- Almost 100% blueprint match
- Accurate cockpit based on original P-51 manuals
- Fair selection of working gauges and levers
- Realistic performance and flight characteristics
- Fictional livery inspired by WarThunder
- Near 1:1 scale (wingspan is a foot short)
Controls
- AG 1-4: ~
- AG 5: Navigational Lights
- AG 6: Formation Lights
- AG 7: Jettison bombs
- AG 8: Parking brake and open canopy
- VTOL down: Flaps
Cockpit
Note for altimeter: The small hand measures in 100ft, the medium by 1,000 ft, and the large triangle measures 10,000 ft.
Important Information and Pilots Notes
- Takeoff with half flaps and 85-100% throttle, then rotate at 90-100 mph
- Cruising speed is reached at higher altitudes, again this matches the behaviors of the real P-51
- Landing approach should be lined up with runway centerline, flaps and gear down, and no bombs. Come in at
100-110 mph
, reduce power until you reach90 mph
, and touch down at85 mph
- This is a WWII fighter, and it flies as such. It will lose energy in a turn, it stalls unforgivingly on landing if throttle isn’t managed properly, and it needs trim based on speed, loadout, and altitude.
- Going inverted for over 10 seconds will cause the plane to lose most engine power. This simulates fuel and oil pumps failing, which is realistic and something the pilot should know about. If you don’t like this, simply change the propellers input back to throttle. The code that made this possible was written by spefyjerbf.
- While it does have nearly 1600 parts, most have disabled drag physics. It should run fine on average performance devices, but below there are reduced part count versions
Removed nose art and tail numbers: 1426 parts
Removed insignias: 1247 parts
Removed non-essential cockpit features: 1074 parts
Bare bones: 599 parts
Credits
(in no specific order)
- Hedero and Diloph for testing and feedback
- ChiChiWerx for U.S. insignias and for help tuning performance
- spefyjerbf for funky tree codes on the propeller and airspeed indicator
- QingyuZhou for flight model and feedback
- jamesPLANESii for rate of climb and bank indicators as well as taking beautiful screenshots
- EternalDarkness for making this build a successor to the challenge
Disclaimer and additional notices
- Although very rare, I have noticed that a hemisphere can become damaged and the in game damage readout will tell you. I haven’t been able to pinpoint where this happens, but it doesn’t impact flight in any way and is unnoticeable when it happens
- Pulling aggressive and violent maneuvers may cause the crosshair to break off. However this can be avoided by not pushing the airplane past the normal flight envelop. If you fly it like a P-51 and not a Pitts Special, you should be fine
Gallery
Specifications
Spotlights
- jamesPLANESii 4.4 years ago
- AviownCorp 4.4 years ago
- spefyjerbf 4.4 years ago
- Sgtk 4.4 years ago
- MAHADI 4.4 years ago
- Hedero 4.4 years ago
- QuiteInactiveWhiteBread 4.4 years ago
- 2Papi2Chulo 4.4 years ago
- asteroidbook345 4.4 years ago
- RussianAce 4.4 years ago
- realSavageMan 4.0 years ago
- CoolPeach 4.4 years ago
- PointlessWhyshouldi 3.9 years ago
- MisterT 4.4 years ago
- EpicPigster1 4.4 years ago
- WIZARD2017 4.4 years ago
- Thecatbaron 4.4 years ago
- Chancey21 4.4 years ago
- Bife 4.4 years ago
- AWESOMENESS360 4.4 years ago
- RicardoACE 4.0 years ago
General Characteristics
- Successors 1 airplane(s) +7 bonus
- Created On Mac
- Wingspan 36.0ft (11.0m)
- Length 32.4ft (9.9m)
- Height 13.5ft (4.1m)
- Empty Weight 9,449lbs (4,286kg)
- Loaded Weight 11,256lbs (5,105kg)
Performance
- Horse Power/Weight Ratio 0.132
- Wing Loading 25.5lbs/ft2 (124.6kg/m2)
- Wing Area 441.0ft2 (41.0m2)
- Drag Points 2124
Parts
- Number of Parts 1597
- Control Surfaces 5
- Performance Cost 5,346
Thanks to everyone who spotlighted and upvoted! Your support means a lot and it inspires me to make more projects like this
@ZeepPlayzYT The P-51 mustang had to ability to carry bombs AND rockets for the purpose of ground attack. P-51s were fast and nimble compared to the bombers. Making them better at close air support operations. If you’ve ever seen saving private Ryan, you see that p-51s come in at the end war scene and wipe out the tigers with their bombs and rockets. They even made a legit attacker version out of this too btw, the A-36. Fuel tanks were generally for bomber escort operations because the fighters could keep up with the bombers long range result in by in them needing the tanks attached to their wings.
@CRJ900Pilot yeah but fuel tanks is useful for an escort like the red tails movie, and when enemy fighter is near they drop the fuel tanks so the P-5ID is lighter and nimbler
No, the P-51D could carry bombs, but it was uncommon as it was designed as a fighter plane. Besides, bombs are more fun than drop tanks @ZeepPlayzYT
the dropping thing is not a bomb it supposed to be a fuel tank
watch red tails movie
me: replace the default p 51 Mustang with this boi
the default p51 mustang: am i joke to you
Very nice plane as a suggestion you should add glass on the canopy
@CRJ900Pilot huh
Oh, those are german kill markings @OFFWORLDSHRIMP
@CRJ900Pilot you know the inverted Japanese flag on the sides next to the cockpit. I know that the red on white Japanese flag means a kill but i don't know what white on red means
I don’t understand what you mean @OFFWORLDSHRIMP
What does the inverted kill marking mean, i tried looking it up but couldn't find anything
@BogdanX Yeah, no arguing with that. Now that I've got your attention I should probably tell you about the pink spyplanes of the RAF. :)
@CRJ900Pilot Some planes were that glossy, but not that smooth. Rivets, panels, welds etc would break up and texture the surface of even the shinier planes, and I doubt they'd stay quite so beautiful during heavy use in-theatre. But if you google "shiny usaaf" you'll see quite a few B-17's, P-47's and P-51's that are almost mirror-shiny.
Interesting info. Now that I stop and think about it, those are very valid points. Seeing that reference photo, I now realize that I made the paint too glossy. I will take this knowledge into my next plane @BogdanX @F104Deathtrap
@BogdanX Oh, I'm not worried about points, I just wanted you to know about it because you have a passion for detail and because you make a lot of WW2 planes. Also, a glossy finish has less wind resistance.
@BogdanX Late-war USAAF aircraft were ordered in "bare aluminum" with a shiny polish to reduce drag. It was determined that by deleting the paint layer, they could reduce the weight of the plane and save resources (especially with large aircraft). Aside from being a cost-cutting measure, it was a bold statement to the Axis powers about the state of US air dominance: our planes had no need to hide. This practice lasted until the Vietnam era and became popular with the USSR as well.
Super cool.
Oh. I tested the Stuka on the ground and saw that only the tabs moved, not the elevator nor a combination of both. Again my bad. Also thanks, I really appreciate that @BogdanX
Thanks for your feedback. As for spawning, that has to do with the altimeter and air speed indicator suddenly catching up. As for the trim tabs, I remember asking you how they worked, to which you said they functioned the same way on your Stuka. Thus I copied that. However I do agree with your other points, I should have spent more time fixing those little things @BogdanX
Wow...
One of my favorite planes ever!
How in the heck are there no mods involved here
@EternalDarkness
A user named JakeKenth made a repost of the 599 part version. He asked for permission in which I denied, and yet he still posted it. I hate to bother you, but I would like this dealt with please
@CRJ900Pilot Ah, thanks!