To the developers:
465 AlecZ
7.5 years ago
PLEASE READ!!!
the actual physical phenomena that makes gyroscopes work, doesn't work in this game!
AG. 1 to throw it away
Ag. 8 is the in-game gyroscope
Throttle to spin, you will notice that after it is released and the gyro is off, the spinning doesn't affect the result, which is it falls. I added weight so it falls slower. Please change it...
Specifications
General Characteristics
- Created On Windows
- Wingspan 24.6ft (7.5m)
- Length 17.3ft (5.3m)
- Height 12.3ft (3.8m)
- Empty Weight 23,951lbs (10,864kg)
- Loaded Weight 41,711lbs (18,920kg)
Performance
- Power/Weight Ratio 1.939
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 14611
Parts
- Number of Parts 37
- Control Surfaces 0
- Performance Cost 131
Which in fact is ok - we know that gyroscopic effect becomes lower when the rotation slows. In this case I'm not sure if we're slowing the world updates per second or translation of objects when pressing the L
@AndrewGarrison Btw I noticed some rly weird behaviour of the engine while we're watchin a spinning things in slow motion. Seems they fall in slow motion while in normal speed they remain stand right
@AndrewGarrison Ok, newer version
https://www.simpleplanes.com/a/3VeC3t/Gyro-Test-with-Spinning-top-ver3
You are right and wrong about bottom part, because there is autorotation effect AND the upper part is spinning also (in the opposite direction). Easily viewable when you press L for slow motion
@AndrewGarrison https://youtu.be/XHGKIzCcVa0
@AndrewGarrison the low point should go around the center
@AndrewGarrison even if it is not fast enough, it is due to the vector of the thing spinning, it shouldn't just fall to one side. Instead, the orbit should become steeper and steeper until it touches the ground.
@EarthwormJim @AlecZ There certainly could be a problem here, but it's hard to say. It certainly is possible that Unity's physics engine does not accurately model gyroscopic behavior. Or, it's possible that these designs are simply not spinning fast enough. How many RPMs does an object of that size and mass need to spin to experience self stabilization? @EarthwormJim your design only has the bottom part of it spinning, and the bulk of the mass is not spinning, so I'm not surprised it has no gyro effects.
@AndrewGarrison https://www.simpleplanes.com/a/2f1Eks/Gyro-Test-with-Spinning-top
@AndrewGarrison The problem is that we expect a spinning top to continue to self stabilize after the gyro is disabled, but it won't
@AlecZ yes it is
@AndrewGarrison I found the same, but without making a test model. Noticed that Gyro options for Pitch/Yaw/Roll (min or max value) have little to no effect or worse - add a lot of instability when we are speaking for high and very high speed unstable models
@AndrewGarisson
Oh, thanks@Haydencal
Does the @ really work if the user has not commented? @Agung44
@Haydencal Feels bad man
Oh, okay@Haydencal
I use android and its fine@Haydencal
U can update it@Haydencal
Why can't u use it@Haydencal
@AndrewGarisson interesting...
@Haydencal I changed it when it was out, so it might have not been refreshed
@Haydencal look at the description