Canard fighter prototype
5,408 HeavyC22
4.4 years ago
Unlisted
No Tags
@diloph @ChrisPy @asteroidbook345 @hedero @blue0bull @beluga sub please test the missiles i tried to make the performanc emore realistic. Thanks
Specifications
General Characteristics
- Created On iOS
- Wingspan 40.5ft (12.4m)
- Length 61.0ft (18.6m)
- Height 17.8ft (5.4m)
- Empty Weight 22,080lbs (10,015kg)
- Loaded Weight 25,286lbs (11,469kg)
Performance
- Power/Weight Ratio 1.333
- Wing Loading 22.7lbs/ft2 (110.9kg/m2)
- Wing Area 1,113.4ft2 (103.4m2)
- Drag Points 9935
Parts
- Number of Parts 220
- Control Surfaces 1
- Performance Cost 954
what if I told you hi
Btw the tail angle looks a bit steep you might want to redesign that and since it is a fourth gen it needs a big tail@HeavyC22
Ohhhhhh ok thanks@ChrisPy
Putting the power multiplier at .7 puts it right in the perfect range for a 4th gen
Yes but most supersonic planes only go up to 700knts at high altitude and it rarely ever gets that high. full power at 15000 should be abt 400-600knts. Also, most fighters that are 4th gen like your jet only have a power to weight ratio of 1:1.1 the standard engine you used already created a pwr ratio of 1:1.4 and then you multiplied the power by 5 making it an effective 1:7 power ratio@HeavyC22
How is the speed crazy. It’s a supersonic fighter@ChrisPy
Ok sounds good@ChrisPy
Ok that’s smart 👍🏻@HeavyC22
Oh and the speed is ridiculous lol i would de come down you put engine power at .7 and reduce drag points to 1.5 thousand. It will seem slow but trust me it’s more enjoyable this way and also realistic.
Thanks. I made to guardians that way intentionally so they have a chance of killing or just damaging@ChrisPy
For the plane, I do feel it needs a higher AOA capability but it does fly somewhat realistically so I’m not super concerned abt it. I feel the canards are kind of thick and I would also recommend that you make custom engine nozzles. Finally, go ahead and add details, you can make like “hatches” on the plane and you can put in just random stuff basically.
So the guardians need to have a smaller number on the proxy fuses, the interceptors need to be a bit more maneuverable, and you can name the missiles to make them not just the interceptors and guardians. You do that in xml with function: name in the left hand side on the missile page and then whatever you want to name it on the right side
Ok I’ll check em@HeavyC22
Thanks @Diloph
There good
@diloph @ChrisPy @asteroidbook345 @hedero @blue0bull @beluga sub please test the missiles i tried to make the performanc emore realistic. Thanks