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Realistic Case Ejection for Cannons

67.1k SnoWFLakE0s  4.7 years ago

This is a working casing ejection system for cannons. It uses 2 parts for every piece of cannon ammo.

The following has been inputted into the detachers:
ammo("Cannon") = x
x starts from max. ammo - 1 all the way to 0.

Enjoy shooting. Looks cinematic.

Optional 30 rounds version. Might be more fun to shoot.
This version has 10 rounds.


Spotlights

General Characteristics

  • Successors 3 airplane(s) +42 bonus
  • Created On Mac
  • Wingspan 0.8ft (0.3m)
  • Length 15.9ft (4.9m)
  • Height 3.3ft (1.0m)
  • Empty Weight 5,795lbs (2,628kg)
  • Loaded Weight 5,795lbs (2,628kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 634

Parts

  • Number of Parts 23
  • Control Surfaces 0
  • Performance Cost 69
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    @heylongboi ah, noted

    one year ago
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    @SomeSPGuyWhoLikesLore you could just use the code and add detachers at the rear hull (if you're making the S tanks) and I experimented with it and you could add some delay to the detachers if you want to make a smol door thingy to open and eject the casing

    +1 one year ago
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    Is there a version where it ejects from the rear? (Ahem swedish tank ahem)

    1.5 years ago
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    Great 10/10.. Might use this idk

    +1 2.0 years ago
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    Wait this is perfect for making naval guns

    2.1 years ago
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    3,045 Fujisan

    @HailFire24 in Overload

    add a property named 'function'

    for AA you input 'AirToAir'

    for ASW you input 'AirToGround'

    for both you input 'Multirole'

    2.4 years ago
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    @Dub how to make it unlimited?i want to know because im working on a tank please :)

    2.5 years ago
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    2,873 Spexc

    My phone when firing it 30 min straight with unlimited ammo:
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    +10 3.0 years ago
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    Do you have experience with paneling cockpits?

    3.1 years ago
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    1,586 Whatseatoya

    I'm gonna use this Technology on my M114 Pershing

    3.4 years ago
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    When the cannon levitates……..

    +1 3.6 years ago
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    3,579 RPC3503

    Vey nice, Really realistic...... Oh I almost forgot.,,,,, JamesPLANESii told me to ask you about FT input for Bipedal walkii,, Can you help?

    3.8 years ago
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    ssshhhhh. @SledDriver still out there

    4.0 years ago
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    150 Spangsege

    @SnoWFLakE0s thank you very much

    4.2 years ago
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    67.1k SnoWFLakE0s

    @Spangsege
    .
    Go ahead! Thanks for asking.

    4.2 years ago
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    150 Spangsege

    @SnoWFLakE0s mind if i use some of the mines on the kinder class hydrofoil on some of my builds

    4.2 years ago
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    How do you get live action pic on iOS

    4.6 years ago
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    67.1k SnoWFLakE0s

    @rainskaos
    .
    Use the script I provided in the comment below.

    +5 4.6 years ago
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    188 rainskaos

    @SnoWFLakE0s yes, I'm sure.

    4.6 years ago
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    67.1k SnoWFLakE0s

    @TheMachinist
    .
    Of course. Also, use this for automatical generation of this system to whatever style you want.

    4.6 years ago
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    I’m having trouble converting the Cleaver into an ATA missile instead of an ATG missile. what do I need to do

    4.6 years ago
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    67.1k SnoWFLakE0s

    @rainskaos
    .
    That adds 2000 parts to whatever you're making. You sure?

    4.6 years ago
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    188 rainskaos

    Is there like a 1000 round variant of it?

    +10 4.6 years ago
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    1,350 EstevanTB

    @SnoWFLakE0s Que comando você usou pra modificar o canhão e ejetar essas capsulas ao disparar o canhão?? Obrigado pela leitura por favor me responda quando puder

    4.6 years ago
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    67.1k SnoWFLakE0s

    @CookieCrumz
    .
    role = AirToGround

    +2 4.7 years ago
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