North American F-100D Super Sabre
30.3k ChiChiWerx
6.5 years ago
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Specifications
General Characteristics
- Predecessor North American F-100D Super Sabre
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 39.1ft (11.9m)
- Length 52.7ft (16.1m)
- Height 18.9ft (5.8m)
- Empty Weight 19,881lbs (9,018kg)
- Loaded Weight 29,956lbs (13,587kg)
Performance
- Power/Weight Ratio 1.575
- Wing Loading 71.5lbs/ft2 (349.0kg/m2)
- Wing Area 419.1ft2 (38.9m2)
- Drag Points 6765
Parts
- Number of Parts 644
- Control Surfaces 0
- Performance Cost 2,218
@ChiChiWerx I agree about the wobble, I think it has more to do with binary WASD input than how the plane is built.
In the past, I put the AB on AG1, that was satisfying. Is there a way to set the min/max inputs so it just turns itself on between 90 and 100% throttle? That might be simplest, and most like RL.
YOU FLEW A U2?!?!
@F104Deathtrap as for the speedbrake, they come out about that fast, they’re not instantaneous, otherwise trying to fan the boards to give only a little bit of drag or trying to stay in formation when lead fans the boards would be impossible. All three of the aircraft I’ve flown with that type of SB (T-37, T-38 and U-2) all come out about that my fast. As for the wobbly, slamming the stick around is always violent, so I don’t think it’s particularly unrealistic, but thanks for pointing it out, I hope it’s the same for the Hun...As for the flaps, well flaps don’t always work as they should in SP. I have control surfaces in them so theoretically they should do something. Yeah, working on the autoroll and posting this one with 4x Sidewinders, so thanks!
@F104Deathtrap what would you suggest about the AB? I like the slider, due to its accessibility, but you ‘re right, it precludes using both takeoff flaps and AB on takeoff.
Handles well, maneuverable like a fighter should be, but not unnatural. I always imagined the Hun was a bit better at turning than the supersonic century planes and this is exactly what I expected. She rolls well even during pitch-down turns, very responsive. There's a bit of wobble coming out of of extreme maneuvers, but that might be realistic, not really sure.
Stuff I would change:
I'd make the airbrake animation faster, I'm no expert but my expectation is it would be pretty responsive to input.
The plane rolls to the right hand side, probably the refueling probe. Maybe disable mass and disable drag on it?
The afterburner/flaps thing simplifies control, but wouldn't both be used for takeoff?
Are the flaps just for show? I'm not noticing any additional lift when they're deployed.
@ChiChiWerx Awesome thanks
@F104Deathtrap in case you didn’t see it on Discord, here’s a tag, instructions below.
And use trim one notch down for takeoff
Oh, AG 3 is the drogue chute
VTOL up for AB, down for flaps, AG 2 drops the tanks, B for speed brake, otherwise normal controls. Likes nose up (slider down trim). Approach for landing at about 200 mph (close to real life).