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GD-A.1 Geier

50.6k UnguidedCylinder  4.1 years ago
928 downloads

Big thank you and credits to @BernBernTheWitch for some components and inspiring me to make custom weaponry, @JS01 for some design recommendations, and @BeefyIsNotSus for providing the main component for the guided bombs.

The Geier(Vulture), is a tandem seat, twin engine, twin boom, all weather aircraft built by Geister Dynamics for the Royal Navy and Air Force.

The Geier primarily serves as a close air support attack aircraft, observation and forward air control, surveillance, and other roles that makes use of its versatile airframe. Though still prominent and used extensively by the Royal Navy, the Royal Air Force has since retired their Geiers or transferred them to the Navy.

Armaments
The Geier can be equipped with a variety of weapons ranging from free fall bombs to anti-ship missiles. The main armament of the Geier is the GR.50/80 autocannon.

Some of its armaments include:

Four GPB-500B laser-guided bombs.

Ten AGM-102B air to ground missiles.

Instructions
Ag.6=Wing Fold
Ag.7=Tail Hook
Ag.8=Lights
VTOL=Flaps
TRIM=Trim

Features
Wing Fold

Decelerons

Custom(?) Landing Gear

Slime Lights

Simple Cockpit

Custom Munitions:

AGM-102B, a simple missile

GPB-500B, laser guided missile which has automatic fins

The GPB-500Bs work the best if dropped either at high altitudes or in close range. Just make sure the lower your altitude is, the closer you must be to your target.

Maneuverability may be too snappy, use Trim to counter any downward or upward forces.

Enjoy,
-UC

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 67.3ft (20.5m)
  • Length 64.5ft (19.7m)
  • Height 18.7ft (5.7m)
  • Empty Weight 62,207lbs (28,216kg)
  • Loaded Weight 80,107lbs (36,336kg)

Performance

  • Power/Weight Ratio 1.683
  • Wing Loading 26.3lbs/ft2 (128.4kg/m2)
  • Wing Area 3,046.9ft2 (283.1m2)
  • Drag Points 20089

Parts

  • Number of Parts 890
  • Control Surfaces 28
  • Performance Cost 4,328
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  • Profile image

    @TDevil36 ah I see, try attaching it to the other parts of the detacher? Honestly I forgot which end it should attach to

    2.3 years ago
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    11.5k TDevil36

    Unfortunately I have tried that a number of times to achieve the same results.
    As soon as the game loads the fin(s) are already deployed without me releasing the weapon. @UnmanagedReservoir

    2.3 years ago
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    @TDevil36 right now I am unable to help due to some projects, so I apologize.
    But, just a quick tip on how I do automatic fins:

    1. Set the rotator or hinge to Ag.8

    2. Go to overload and set the Max, Min values to 1 and 1 respectively(so if Ag.8 is turned off, the fin will still deploy)

    3. Add your fin

    4. Using the Attachment Editor, attach the moving part(tip) of the rotator or hinge to the top of the detacher of your custom weapon, the same top that attaches to the pylon, assuming you are indeed working with a custom missile

    5. When the weapon is launched, the fins will deploy

    I apologize if I can't help further at the moment and if my instructions are unclear. But that's what I can only do for now

    2.3 years ago
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    11.5k TDevil36

    Can You help me make automatic fins for my weapons?

    2.3 years ago
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    @UnguidedCylinder Thank you very much!

    +1 4.0 years ago
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    @mikoyanster Thank you! I will participate, and I'll definitely do my best!

    4.0 years ago
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    You are invited to participate in the 1st Jetfighter Challenge! Your creations have the level to participate, please take a look. Thank you

    +1 4.0 years ago
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    @Norag33 thank you!

    4.1 years ago
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    @Sovietstrike333 thank you!

    +1 4.1 years ago
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    @JS01 thanks!

    4.1 years ago
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    2,364 Norag33

    Very good

    +1 4.1 years ago
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    Cool!

    +1 4.1 years ago
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    19.6k JS01

    LIT

    +1 4.1 years ago
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    @tucan Thank you very much!

    4.1 years ago
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    @ChrisPy Thank you! And yes, the drag did slip my mind during the build since I haven't built a plane in a while. I'll keep that in check next time.

    4.1 years ago
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    13.9k ChrisPy

    But..... The # of drag points makes it have unrealistic acceleration and engine power along with the fact that it adds lag

    4.1 years ago
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    13.9k ChrisPy

    Absolutely astounding I mean really!

    4.1 years ago
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    13.9k ChrisPy

    I love it!!!!

    +1 4.1 years ago
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    11.2k tucan

    this is amazing i love it.

    +1 4.1 years ago