F-4S Phantom II
McDonnell Douglas F-4S Phantom II Version 2.5
For SimplePlanes
Designed as an interceptor, the F-4 Phantom would use superior speed and radar to fight aerial targets using long range semi-active radar-homing (SARH) AIM-7 Sparrows. However, this philosophy resulted in the F-4 lacking an internal cannon, which would be prove disadvantageous when Phantoms found themselves in dogfights with cannon-armed MiG-17’s, -19’s, and -21’s over Vietnam. While US Navy Phantoms were never received an internal cannon like their USAF counterpart, the F-4E, the F-4J would be fitted with an AN/APG-59 pulse-doppler radar and eventually upgraded to the F-4S, which implemented smokeless engines and later on, the F-4E’s Agile Eagle leading edge slats.
The F-4 Phantom was used by several countries in addition to the United States, including Japan, Egypt, and Israel, among others. Although, naval Phantoms were only used by the United States and the United Kingdom. Read more...
Features
- Auto aileron trim (simulated pilot)
- G-limiter (+8.5, -3.5, simulated pilot)
- Aerial Refueling
- Uses WBD V2.10.8
Specifications
Country of Origin: United States
Role: Naval interceptor, Fighter-bomber
Crew: 2
Powerplant: 2x J79-GE-10 (52.8 kN dry, 79.3 kN w/ afterburner)
Fuel: ~30 min w/ military power
Livery: Sp. US Navy VF-161 “Chargers” (USS Midway, late, high-vis)
Configurations
Def.Config Multirole, Dumb bombs
4x Mk83 LDGP, 4x AIM-9L Sidewinder, 4x AIM-7F Sparrow, 1x Mk 4 Mod 0 (Mk 11 mod 5, 750 rounds), 30x Chaff, 30x Flares
Alt.Config.1 Air superiority, Extended range
2x Drop tank (+~11 min), 4x AIM-9L Sidewinder, 4x AIM-7F Sparrow, 1x Mk4 mod 0 (Mk 11 mod 5, 750 rounds), 30x Chaff, 30x Flares
Alt.Config.2 Multirole, CAS, Unguided rockets, Dumb bombs, Gunpod
6x LAU-68D, 4x AIM-9L Sidewinder, 6x Mk82, 4x AIM-7F Sparrow, 1x Mk 4 Mod 0 (Mk 11 mod 5, 750 rounds), 30x Chaff, 30x Flares
Alt.Config.3 Multirole, Carpet bombing, Dumb bombs
18x Mk82 LDGP, 4x AIM-9L Sidewinder, 4x AIM-7F Sparrow, 30x Chaff, 30x Flares
Alt.Config.4 Multirole, CAS, Gunpods
3x Mk 11 Mod 0 (mk 11 mod 5, 750 rounds), 4x AIM-9L, 4x AIM-7F Sparrow, 30x Chaff, 30x Flares
Clean Clean
30x Chaff, 30x Flares
Bandit Enemy AI
2x AIM-9L Sidewinder, 4x AIM-7F Sparrow, 1x Mk4 mod 0 (Mk 11 mod 5, 750 rounds), 30x Chaff, 30x Flares
Author’s Notes
- Controls included in craft instructions.
- AG2 is a multipurpose activation group. With gear down and in the air, AG2 lowers the arrestor hook. With gear down while grounded, AG2 activates NWS high. With gear up (and presumably flying), AG2 extends the refueling probe.
- When performing carrier landings, keep AG2 activated until the arrestor hook automatically detaches.
- Will replace previous F-4S if downloaded without changing name.
XML Changelog
- 06/10/2024 V2.5: Added bandit version.
- 03/16/2024 V2.4: Updated to WBD V2.10.8.
- 01/28/2024 V2.3: Fixed bug where aircraft could not taxi off of USS Beast elevators. Increased NWS responsiveness.
- 01/17/2024 V2.2: Major update. Added aerial refueling and reshaped wings and cockpit. Replaced AN/ALE-40 chaff/flare dispenser with AN/ALE-29. Changed AIM-9L and AIM-7F colors to low-vis. Changed flight model. Slight changes to loadouts. Updated to WBD 2.8.5.
In-Game Name: [RD G4] F-4S
Specifications
Spotlights
- RicardoACE 11 months ago
- L1nus 11 months ago
- MAPA 11 months ago
General Characteristics
- Predecessor (Outdated) F-4S Phantom II
- Successors 4 airplane(s) +378 bonus
- Created On Windows
- Wingspan 38.1ft (11.6m)
- Length 59.0ft (18.0m)
- Height 18.8ft (5.7m)
- Empty Weight 6,901lbs (3,130kg)
- Loaded Weight 54,075lbs (24,528kg)
Performance
- Power/Weight Ratio 0.659
- Wing Loading 104.3lbs/ft2 (509.3kg/m2)
- Wing Area 518.4ft2 (48.2m2)
- Drag Points 824
Parts
- Number of Parts 541
- Control Surfaces 9
- Performance Cost 2,401
Please make a f-4k model
will there be an E model?
@Gady13131 That's just the tag I put on my aircraft so I know which is mine
G4 is for the 4th gen of the standard/style I'm building in
@ReinMcDeer thank you for replying. What does RD G4 mean?
@Gady13131 NWS is nosewheel steering and NWS high increases the steering angle to 90 degrees, so you can turn sharper while taxiing on a carrier deck
What does NWS high mean
@ReinMcDeer Nice 👍
@Th3Missil3 Fixed!
Interestingly, it had to do with the hidden tiny wheel in the nosewheel, which is now removed. I sometimes have to use that since the pistons can make landing gear glitch out otherwise, but it seems like the aircraft works fine without it.
@ReinMcDeer oh thanks for explaining
@TwoTurboMan or the ADFX-01, would be cool though to have some ace combat planes made by him xD
@TwoTurboMan fastest upvote in the world
What if @ReinMcDeer Made a YF-23….🤔
@ReinMcDeer ooooo, I have one too but it's lore focused
@ThatKindaWeeb Maybe
I did start another project but it's still top secret atm :)
Excellent work
My favourite US jet
@ReinMcDeer Slight issue: I can't seem to get out of the elevators on the aircraft carrier. (It seems to be the front landing gear is what causing the issue)
@Robomo119E I see
@ThatKindaWeeb no all F-4S's are just upgraded F-4J's. Not the Japanese ones
@Robomo119E You mean the Japanese F-4s ,or is that smth different?
Fun fact about the F-4S all F-4S's were Updated F-4J's, since the F-4S was just a modernized F-4J
So, you gonna make Any of the older stuff? Like a remaster of your Crusader or Gripen?
Hey Rein, I'm back... @ReinMcDeer
@PlayMinecraft Nose Wheel Steering
NWS high lets the nosewheel steer more so you can taxi on a carrier easier
What is NWS?