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turret dev. (need feedback)

315 Shep  5.1 years ago

4 turret's in development for a large scale bomber or perhaps something more interesting
(please leave advice and feedback to help further the development of these turrets)

Features 8 custom firing AN/M2s with different sighting systems that tie a camera to the sight of each gun position, whether it works or not is up for debate

Both nose and tail are wired to the same keys:
3 - turns both turrets left or right
4 - raises and lowers both guns in each of their respected positions

Both ball and dorsal are also wired to the same keys:
5 - raises and lowers both guns in each of their respected positions
6 - turns both turrets left or right
7 - lowers and raises the ball turret

Both ball and dorsal positions rotate 180 degrees
nose position rotates 85 degrees
tail position rotates 75 degrees
all rotate at a speed of 80%

BE WARNED -
When mirroring, guns can become unsynced with the rest of the turret, the best fix for this problem is to just SAVE the turret your working with as a sub assembly and replace the malfunctioning turret

When building with the ball turret it is VERY possible for the turret to struggle and damage itself or other parts of the plane when it is in operation, the cause of this is still currently unknown to me and there is no fix at this moment, to see if your fuselage will be effected by the turret simply load up a test flight and do the following;
1 - drop the ball turret into its combat position
2 - rotate
if the turret spins freely the obviously all is well, but most likely what will happen is the turret will start to stutter and jump or something similar, most likely resulting in parts damage
It is also viable to just use the ball turret without the sphere capsule around it, although it will most likely start functioning properly, it will obviously no longer look like a ball turret

It should also be stated that these are obviously in a prototype stage, and will most likely receive updates as my skills improve

Have fun building !

General Characteristics

  • Created On Windows
  • Wingspan 6.6ft (2.0m)
  • Length 40.5ft (12.3m)
  • Height 28.0ft (8.5m)
  • Empty Weight 4,022lbs (1,824kg)
  • Loaded Weight 4,022lbs (1,824kg)

Performance

  • Wing Loading 498.2lbs/ft2 (2,432.5kg/m2)
  • Wing Area 8.1ft2 (0.8m2)
  • Drag Points 10340

Parts

  • Number of Parts 158
  • Control Surfaces 0
  • Performance Cost 529
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    Love the idea. My only problem is the rotation and elevation being on separate AGs yet both on volt. Try putting rotation on volt and elevation on trim. The separation on the AGs I like though. Other than that is seems good. (You just need really good coordination to aim.)

    one year ago
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    315 Shep

    @Killjoy876
    honestly when building them my mind hadn't though about trying out the different input groups, what I was trying to do at the time was just set it up in a way so the guns on the Dorsal and Ball turrets wouldn't aim back up or down into the fuselage of whatever I'm going to use these with
    I knew that the system had been flawed with having to set the barrels at a specific height in order for them to not turn around on the user, but I just never though of setting the rotation on VTOL and elevation on trim or some other combination
    the system now uses a total of 3 keys
    3 - nose, tail, their guns
    4 - ball, dorsal, their guns
    5 - lower and raise ball

    5.1 years ago
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    1,094 Killjoy876

    Why would you set two entirely different Ag groups for elevation and rotation and then set them on the same VTOL slider. It’s an extremely ineffective turret design

    +1 5.1 years ago