DTj-20-200 - Remastered!
1,305 Deiaa
5.7 years ago
Introducing: The DTj-20 - Remastered
New Features:
- Revised and Optimized landing gear, allowing for use of only 2 bogies. Thus, less weight and a bigger central fuel tank for extra range, as well as no longer robbing the cabin of space for the body gear to retract into!
- Revised tires, allowing for better traction and controlability on the ground.
- Reverse thrust doors! (Aesthetic)
- Reverse thrust now runs independent of the brakes.
- Revised engine cowling and paint job. (Aesthetic)
- Improved winglets. More functional AND fashionable!
- An additional over-wing door has been added. (Not openable, unfortunately)
- Various other aesthetic improvements you may not notice.
Enjoy the remaster! Want to check out the old version and compare? Here you go!
Overview
A medium to long haul airliner with an unrivalled single-deck capacity. After 4 months (Strike that, it's 7 months now) in development, hopefully it would've been worth the wait.
I have recently achieved silver! Thank you to everyone for your feedback and support! Hope you've been enjoying my little builds, and, hope you enjoy my proudest and most realistic airliner so far. :)
Specifications
Note that these stats are based on the aircraft as it was being tested. The published version's fuel tanks are not filled to the brim and there is much less payload on board for a more fun and enjoyable flying experience
- Maximum fuel load: 46,000 gallons
- Maximum takeoff weight: 765,000 lbs
- Cruising altitude (both engines operative): 40,000 ft
Features
- Maximum landing weight is more than the maximum takeoff weight, thus no fuel dumping system is available.
- The main landing gear can be steered to help deal with the aircraft's sheer length.
- The main gear will not retract/extend if the doors are not opened. The nose gear, however, doesn't care.
Controls
- VTOL Down: Flaps
- Trim: elevator (pitch) trim
- All other controls are standard.
Instructions
Takeoff
- Flaps: ~25%
- AG 1: Disabled
- Rotate at 120 mph with the build's current weight
- After takeoff, enable AG 2 before retracting the gear, then disable it after it has retracted.
Cruise
- Flaps: Up
- Thrust: Varies depending on altitude, and as required.
- AG 1 & 2: Disabled
Landing
- Enable AG 2 to extend the gear, then disable it again.
- Flaps: Full down
- AG 1: Disabled while in the air.
- Thrust: Idle as you slow down, increase very slowly below 140 mph to maintain that speed as the final approach speed. Should require no more than ~12% to maintain that speed.
- Touch down at 130 mph for the smoothest landing.
Activation groups
- AG 1: Toggle landing gear steering lock
- AG 2: Main gear doors. Gear will not retract or extend unless the doors are open.
- AG 3: Reverse thrust. You no longer need to hold the brake to use, just enable or disable AG3. Can be used to simulate pushback.
- AG 4: Unassigned.
- AG 5: Landing and taxi lights.
- AG 6: Navigation lights.
- AG 7: Strobe lights.
- AG 8: Anti-collision beacon.
Enjoy!
Specifications
General Characteristics
- Created On Windows
- Wingspan 201.8ft (61.5m)
- Length 314.2ft (95.8m)
- Height 70.3ft (21.4m)
- Empty Weight 231,432lbs (104,976kg)
- Loaded Weight 343,825lbs (155,956kg)
Performance
- Power/Weight Ratio 0.49
- Wing Loading 43.2lbs/ft2 (211.0kg/m2)
- Wing Area 7,954.3ft2 (739.0m2)
- Drag Points 72766
Parts
- Number of Parts 531
- Control Surfaces 9
- Performance Cost 2,008
@DPSAircraftManufacturer Yep. That cannot be solved. The game's engine handles resizable wheels a little awkwardly. Thankfully, this problem is just aesthetic. The strut will never touch the ground even at MTOW.
@DPSAircraftManufacturer How much did you set it? I can do some troubleshooting for the gear if you altered the aircraft's weight.
You can increase the wheels' XML values for SlipForward and SlipSideways (Both fields) and they should support it. Otherwise, if you are referring to the wheels cambering inwards under the weight, that's unsolvable as far I know, but thankfully is merely cosmetic.