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Red Menace - Mark 2

7,738 Tarquez  4.7 years ago
180 downloads
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Auto Credit Based on Tarquez's Red Menace Mark 2

Revised Sea Land & Air attack vessel with a four person crew (who play lots of poker on off hours in the lounge).

Red Menace turns, dives and climbs tightly at high speeds and it smoothly maneuvers through canyons at 900mph. The ship is armed with enough munitions that with enough diligence all navies, bridges, convoy tanks and trucks can be eliminated before clearing the skies of enemy aircraft.

CONTROLS:

  1. VTOL liftoff, up & down for forward and reverse (Liftoff takes a few seconds)
  2. Forward and Reverse use additional engines, so raise and lower thrust and VTOL sliders as needed.
  3. Gyro flex snaps ship back to horizontal position, so keep your finger on pitch and roll while maneuvering.

AG 1 - Sonic Engines
AG 2 - Crew Quarters
AG 3 - Lounge Area
AG 4 - Night Lights
AG 7 - Self Destruct Rocket arming

Top air speed - 950mph / Top sea speed - 180mph

PRECAUTIONS:
- When firing Infernos, reduce speed to 700mph or missiles may lodge in Missile Bay
- Don’t splash down to fast or Air to Air missiles will deactivate.

Red-Menace-1.png

Red-Menace-2.png

Red-Menace-4.png

Red-Menace-3.png

Spotlights

General Characteristics

  • Predecessor Red Menace Mark 2
  • Successors 1 airplane(s)
  • Created On Mac
  • Wingspan 45.0ft (13.7m)
  • Length 52.2ft (15.9m)
  • Height 24.5ft (7.5m)
  • Empty Weight N/A
  • Loaded Weight 20,840lbs (9,453kg)

Performance

  • Power/Weight Ratio 35.585
  • Wing Loading 19.4lbs/ft2 (94.5kg/m2)
  • Wing Area 1,076.8ft2 (100.0m2)
  • Drag Points 29915

Parts

  • Number of Parts 645
  • Control Surfaces 15
  • Performance Cost 2,933
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  • Profile image
    7,738 Tarquez

    Much appreciated, man!@Mustang51

    4.7 years ago
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    25.5k Mustang51

    @Tarquez no problem buddy! You’re a very talented builder!

    4.7 years ago
  • Profile image
    7,738 Tarquez

    Thanks bro. Coming from you that means a lot! @Mustang51

    4.7 years ago
  • Profile image
    25.5k Mustang51

    @Tarquez getting something to fly exactly the way you want is an often annoying but very rewarding job. You made it fly very well!

    4.7 years ago
  • Profile image
    7,738 Tarquez

    Thanks so much, man. I had built a version of this when I first joined and just took a while to get it to fly the way I wanted @Mustang51

    4.7 years ago
  • Profile image
    7,738 Tarquez

    Thanks, @goboygo1

    4.7 years ago
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    25.5k Mustang51

    This is very cool! Great looking aircraft/spacecraft and very enjoyable to fly around in

    4.7 years ago
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    28.3k goboygo1

    For the missiles maybe try disableAircraftCollisions = true or adding some ignitionDelay. (I don't know how much you know about XML editing so if you don't know how to do those things i would happily show you.) For the shocks, I built a quick example.

    4.7 years ago
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    7,738 Tarquez

    Thanks, goboygo. The infernos are already in bays, but when put the other weapons in similar bays, they kept exploding on firing. Any advice on that issue would be greatly appreciated. If I put the shocks inside the pontoons, will they still work on landing? To be honest, I don't like the way they look either.

    4.7 years ago
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    28.3k goboygo1

    I really like this ship, It has a really unique shape and looks overall well put together. But the weapons and shocks look kind of out of place. i would recommend weapon bays and hiding the shocks inside the landing struts.

    4.7 years ago
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    7,738 Tarquez

    Thanks for the spotlight @goboygo1

    4.7 years ago