Red Menace - Mark 2
7,738 Tarquez
4.7 years ago
No Tags
Auto Credit Based on Tarquez's Red Menace Mark 2
Revised Sea Land & Air attack vessel with a four person crew (who play lots of poker on off hours in the lounge).
Red Menace turns, dives and climbs tightly at high speeds and it smoothly maneuvers through canyons at 900mph. The ship is armed with enough munitions that with enough diligence all navies, bridges, convoy tanks and trucks can be eliminated before clearing the skies of enemy aircraft.
CONTROLS:
- VTOL liftoff, up & down for forward and reverse (Liftoff takes a few seconds)
- Forward and Reverse use additional engines, so raise and lower thrust and VTOL sliders as needed.
- Gyro flex snaps ship back to horizontal position, so keep your finger on pitch and roll while maneuvering.
AG 1 - Sonic Engines
AG 2 - Crew Quarters
AG 3 - Lounge Area
AG 4 - Night Lights
AG 7 - Self Destruct Rocket arming
Top air speed - 950mph / Top sea speed - 180mph
PRECAUTIONS:
- When firing Infernos, reduce speed to 700mph or missiles may lodge in Missile Bay
- Don’t splash down to fast or Air to Air missiles will deactivate.
Specifications
Spotlights
- goboygo1 4.7 years ago
General Characteristics
- Predecessor Red Menace Mark 2
- Successors 1 airplane(s)
- Created On Mac
- Wingspan 45.0ft (13.7m)
- Length 52.2ft (15.9m)
- Height 24.5ft (7.5m)
- Empty Weight N/A
- Loaded Weight 20,840lbs (9,453kg)
Performance
- Power/Weight Ratio 35.585
- Wing Loading 19.4lbs/ft2 (94.5kg/m2)
- Wing Area 1,076.8ft2 (100.0m2)
- Drag Points 29915
Parts
- Number of Parts 645
- Control Surfaces 15
- Performance Cost 2,933
Much appreciated, man!@Mustang51
@Tarquez no problem buddy! You’re a very talented builder!
Thanks bro. Coming from you that means a lot! @Mustang51
@Tarquez getting something to fly exactly the way you want is an often annoying but very rewarding job. You made it fly very well!
Thanks so much, man. I had built a version of this when I first joined and just took a while to get it to fly the way I wanted @Mustang51
Thanks, @goboygo1
This is very cool! Great looking aircraft/spacecraft and very enjoyable to fly around in
For the missiles maybe try disableAircraftCollisions = true or adding some ignitionDelay. (I don't know how much you know about XML editing so if you don't know how to do those things i would happily show you.) For the shocks, I built a quick example.
Thanks, goboygo. The infernos are already in bays, but when put the other weapons in similar bays, they kept exploding on firing. Any advice on that issue would be greatly appreciated. If I put the shocks inside the pontoons, will they still work on landing? To be honest, I don't like the way they look either.
I really like this ship, It has a really unique shape and looks overall well put together. But the weapons and shocks look kind of out of place. i would recommend weapon bays and hiding the shocks inside the landing struts.
Thanks for the spotlight @goboygo1