'89 Chevy Camaro GT3
this is a car i made for the GT3 challenge, i already made a camaro few months ago and back then i wasn't so good with details, i made that car into this so it looks a bit too square and basic, this widebody looks pretty bad too but i didn't wanna put a detailed kit on such a basic car. i had to scale it down to realistic size so the speed was REALLY messed up and i couldn't get it properly back to it's actual specs, it can lap Gold Prix in 1:15 if you try very hard and take all the shortest routes, otherwise you'll get 1:18 or 1:20.
AG1 for lights, AG2 for hazard lights and AG3 for reverse lights, supports brake lights (B)
OOPS! all pictures are gone for whatever reason, maybe the uploaded things got taken off the website... bye i love you
Specifications
General Characteristics
- Successors 1 airplane(s) +7 bonus
- Created On Windows
- Wingspan 7.9ft (2.4m)
- Length 18.4ft (5.6m)
- Height 5.4ft (1.6m)
- Empty Weight 8,495lbs (3,853kg)
- Loaded Weight 8,628lbs (3,913kg)
Performance
- Wing Loading 157.4lbs/ft2 (768.3kg/m2)
- Wing Area 54.8ft2 (5.1m2)
- Drag Points 3747
Parts
- Number of Parts 432
- Control Surfaces 0
- Performance Cost 1,572
@tylerdeveneuxmusic for some reason i never thought i would make it this far, i always thought i would quit SP...
@tylerdeveneuxmusic holy crEap thanks man! but now i have to work on a gold special even though i just finished my last car
@WeSeekANARCHY yupppp
@DemonSniper8 wow i didn't know that, thanks mane, I've been trying to figure that out for over a year
@WeSeekANARCHY well a way to reduce top speed is to go into overload on the wheel settings and change maxangularvelocity to the speed you want for all the wheels that are powered.
@DemonSniper8 yeah i never really payed attention to its weight, and i also have physics on high (i had it that way since i first got the game's 1.5 version) the problem was realistic speed: i had to either give it good acceleration but unrealistically high top speed or terrible acceleration with realistic top speed, i decided to find a balance between the two so now... both are unrealistic and very slow... i didn't have this problem until i scaled the car down to 1:1-ish size.. well i accept my defeat, it's good to take part in something after so long, the last time was about 3 or 4 months ago :v
@WeSeekANARCHY yeah the acceleration is horrendous, and I'm on high physics, not sure what you're on, but that could be part of it. And YES, I suck at driving sometimes xD
The car just seems to want to oversteer if you steer a certain direction for too long, and the back wheels don't always hook... could be SP physics, and the weight distribution isn't great for turning.
@DemonSniper8 but srsly i had no problems with oversteer, i made the car turn too well so i wouldn't need to use brakes in turns to lap faster, i'm not trying to offend you or your driving but i literally don't believe it did a lap in such terrible time, also it isn't slower that the A.I, it just accelerates very badly
@DemonSniper8 wow that sucks :DD
-Design: 5/10
-Aero Functionality: 3/5
-1st Lap Time: 4/10 (1:47, car skids too much)
-How many laps to lap the AI (includes finishing that lap): 0/10(can't lap if you're slower than the AI)
-Creativity: 3/5
-Overall lap time: 2/5
TOTAL: 18/45
Overall it's a nice car, but it skids too much for high speed driving. One tip for aero is to angle it, especially the canards on the front.
@DemonSniper8 thaar