Mass Reconfiguration Concept
162k spefyjerbf
7.8 years ago
Auto Credit Based on spefyjerbf's Mass Reconfiguration Concept
"We successfully relocated the mass of an object."
This is only a concept at its current state, and I made it quickly to give some context to my next build (which is already finished), which uses a form of this technology.
Mass reconfiguration revolves around using XML modding to change the coordinates of a 1,000 pound rod, which is connected to a hinge rotator. As the hinge rotator rotates, it changes the CoM in relation to the CoT. The result is a pitching motion.
Press activator 1 to enable the Mass Reconfiguration system.
Specifications
General Characteristics
- Predecessor Mass Reconfiguration Concept
- Created On Windows
- Wingspan 28.0ft (8.5m)
- Length 33.9ft (10.3m)
- Height 6.0ft (1.8m)
- Empty Weight 5,512lbs (2,500kg)
- Loaded Weight 5,512lbs (2,500kg)
Performance
- Power/Weight Ratio 2.038
- Wing Loading 15.3lbs/ft2 (74.9kg/m2)
- Wing Area 359.2ft2 (33.4m2)
- Drag Points 3341
Parts
- Number of Parts 80
- Control Surfaces 3
- Performance Cost 269
Yeah, it's a pretty awesome mod.@spefyjerbf
@TheDoodleBanger If you were talking about the CoM editing, it makes some wierd physics, but only if you put in wierd numbers. The rods that I used are 1,000 pounds and the CoM's offset is 5.
@TheDoodleBanger Overload is just an in game XML. Its also easy to learn, and fairly straightforward.
Okay. I was wondering what that was, but I dint want to use for the fear I would mess something up ;)@spefyjerbf
@TheDoodleBanger I realized that the overload mod let me edit the CoM of fuselage blocks, the rest was balancing and weight management.
HOW!?!?
Np! :)
@EliteIndustries1 Thanks! The desc has been finished.
@Dllama4 @Verterium @saturn28 Thanks! The desc has been finished.