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Bi-2 (MUST SEE DESCRIPTION)

3,081 GiuliMBorgesYT  4.5 years ago

A fictional WW2 era soviet jet fighter.

Weaponry

  • 4x ShVAK 7.62mm MGs
  • 2x ShKAS 20mm Cannons
  • 5x RS-82 Rockets

Features

  • Custom wings
  • Custom weapons
  • Custom landing gear
  • Custom air intake
  • Realistic acceleration

An explanation about SP drag and how it affects your craft acceleration

"There are 3 things that determine acceleration: power, mass and drag. You can control all three, but drag is tricky.

SP simulates way too much drag. Way too much. It's like moving through water, instead of air. As a result, people normally use way too much power to reach top speed, and the result is a plane that accelerates 50 times as fast but has the right top speed.

How to fix it? Turn off drag. As you build the plane, go into Overload and find the line that says "calculate drag" and set it to "false". Do that for everything. When you're done, turn drag back on for the leading edge of your wings and tail (if you do 3D wings) or your nose (if you dont do 3D wings).

The next part is to carefully manage your weight. Look up similar aircraft on wikipedia and see how much they weigh. Keep an eye on where the center of mass is, it should be slightly ahead of the space between the main wings, a meter forward of the main landing gear.

Finally, adjust your engine power carefully to match the speeds you expect."
By @F104Deathtrap
alt text
Image: flight-mechanic.com

Thank you for your download and upvote!

General Characteristics

  • Created On Android
  • Wingspan 29.8ft (9.1m)
  • Length 31.0ft (9.5m)
  • Height 12.3ft (3.7m)
  • Empty Weight 4,867lbs (2,207kg)
  • Loaded Weight 8,979lbs (4,073kg)

Performance

  • Power/Weight Ratio 3.753
  • Wing Loading 31.6lbs/ft2 (154.4kg/m2)
  • Wing Area 283.9ft2 (26.4m2)
  • Drag Points 739

Parts

  • Number of Parts 173
  • Control Surfaces 10
  • Performance Cost 786