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Auto Credit Based on EternalDarkness's Ship hulls
too lazy to write any description...
Ship hull credit goes to Eternaldarkness.
Yaw to turn left/right, All armarment use vtol + trim to aim, roll and pitch to adjust.
AG1 to launch all torpedos at once.
AG6 to go faster.
Specifications
General Characteristics
- Predecessor Ship hulls
- Created On iOS
- Wingspan 10.2ft (3.1m)
- Length 55.0ft (16.8m)
- Height 18.0ft (5.5m)
- Empty Weight 26,832lbs (12,170kg)
- Loaded Weight 28,930lbs (13,122kg)
Performance
- Power/Weight Ratio 1.864
- Horse Power/Weight Ratio 0.069
- Wing Loading 116.9lbs/ft2 (570.6kg/m2)
- Wing Area 247.6ft2 (23.0m2)
- Drag Points 10042
Parts
- Number of Parts 304
- Control Surfaces 0
- Performance Cost 1,322
Here you go, uploaded@Killjoy876
I am also at IOS:D how about some holes in the Body of the ship?? @XT1L
Ok @XT1L
I managed to create the sub assemblies but I reached maximum upload today. You have to wait several hours. Sorry @Killjoy876
I'll try. The AA gun's sight can be take off, but the rocket gun's sight is embedded in the gun. I'll post it when I'm home.@Killjoy876
Can you please make a subassembly of the sights for the AA gun and rocket gun? Please?
Thanks!@Baldeagle086
Good idea though, but I can't find a way to let the torpedo go through the hull. Can't xml to avoid collision, I'm on iOS.@Nikinator
I love this idea but try putting the torpedos under the boat