A new way to create panelling and rivets when texturing an aircraft
340 LarySeeAircraft
3.1 years ago
Auto Credit Based on Jundroo's P-51 Mustang
A new way to create paneling and rivets when texturing an aircraft. By using textboxes with . And | stretched with overload can be used to create single-part rivets.
(this is in the beta and is using the new default musting in the beta)
Edit: i have just bean informed that this was discovered a few days ago
Specifications
General Characteristics
- Predecessor P-51 Mustang
- Created On iOS
- Wingspan 38.9ft (11.9m)
- Length 33.9ft (10.3m)
- Height 16.4ft (5.0m)
- Empty Weight 8,882lbs (4,028kg)
- Loaded Weight 9,073lbs (4,115kg)
Performance
- Horse Power/Weight Ratio 0.225
- Wing Loading 36.5lbs/ft2 (178.2kg/m2)
- Wing Area 248.6ft2 (23.1m2)
- Drag Points 3668
Parts
- Number of Parts 181
- Control Surfaces 14
- Performance Cost 777
Edit: i have just bean informed that this was discovered a few days ago
God plane
@LarySeeAircraft ok no problem
@LarySeeAircraft oh ok
@MrShenanigans not my plane its a default aircraft in the beta
Good plane
@Pajamas720 yeah using Unicode like this ■ would be useful to "paint" aircraft
@Skykid028 POGGERS please tag me in it so i can see if you share
I can see this being used in a variety of ways, like you can use dashes for a runway for example
@LarySeeAircraft in a beta tester too and I'll using it on a build right now
@Skykid028 do you think you will use it in any of your planes when it comes out of beta?
Great idea!