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OTOMATIC SPAAG

60.5k Scharnhorst  4.2 years ago

What is OTOMATIC SPAAG?

The OTO Main Anti-aircraft Tank for Intercept and Combat (shortened as Otomatic, a play on Automatic and OTO) was an Italian self-propelled anti-aircraft gun (SPAAG) prototype.
Designed and built by OTO Melara, it was armed with a single 76 mm naval gun.


About this build

This build includes a turret automated by FT and an FT fuse made to resemble a VT fuse.

If the radar is deployed and HE-PFF is selected, the turret will automatically track the enemy aircraft.


Operation

Roll&Pitch:
When the radar is stored or APFSDS is selected: Manual operation
When the radar is deployed and HE-PFF is selected: fine adjustment of the aim

AG1:Storing Radar
AG2:-
AG3:-
AG4:-
AG5:-
AG6:-
AG7:Light on
AG8:Deactivate turret
VTOL:-
Trim: Gas pedal


Some screenshots

Front

Back

Deploying the radar

Deploying the radar

Storing the radar

Storing the radar

Sighting device

The red arrow indicates the direction of the vehicle.
Sighting device

Automatically compensates for vehicle tilt

Automatically compensates for vehicle tilt

Spotlights

General Characteristics

  • Successors 3 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 11.8ft (3.6m)
  • Length 32.1ft (9.8m)
  • Height 15.7ft (4.8m)
  • Empty Weight 86,307lbs (39,148kg)
  • Loaded Weight 88,252lbs (40,030kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 404

Parts

  • Number of Parts 1049
  • Control Surfaces 0
  • Performance Cost 5,025
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  • Profile image
    2,180 Stephen22

    Is it ok if I use this turret for my anti-aircraft thing I'm going to be doing
    I'ma take it Even if you say no

    5 months ago
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    333 oh, wait they don’t use this on anti-air. Oh well.

    8 months ago
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    @Rayyan6362 as a war thunder player fax

    1.6 years ago
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    On war thunder we call it "the 1 sec reload guy"

    1.6 years ago
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    Ototototototototototototototototo

    1.7 years ago
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    Otototototototototototototototototototototototototototototototototototo

    +2 1.7 years ago
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    150 T57HEAVY

    @Scharnhorst will there be a version with tracks 2?

    +1 2.5 years ago
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    114k TMach5

    @Scharnhorst I tried modifying your otospaag into a rear facing AA gun and it doesn't track unless it faces forward. Any suggestions to make it work that way?

    +2 3.4 years ago
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    2,830 DquarTR

    @Scharnhorst Can I use your radar in my own vehicles?

    +3 3.6 years ago
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    9,012 XePec

    May I ask you to help? I'm making a prototype for a tank turret. After looking at your scripts. How to remove the spontaneous rotation of the tower at the beginning of the game? https://www.simpleplanes.com/a/rzsc2D/Modded-Rotator-5400

    3.8 years ago
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    @WhyAreYouReadingThis simple XML modding

    3.8 years ago
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    para los que les guste el mod tracks 2 tengo una versión con pistas lo que reduce drásticamente el conteo de piezas

    +1 4.0 years ago
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    15.5k Kangy

    You don't need to comment with a tag on their own post, unless they've removed it from their followed builds, they don't get notifications. @Mulemwa

    4.0 years ago
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    How can i add more ammo for the auto fire?

    4.1 years ago
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    1,335 MtecCommand

    @ Scharnhorst Just wondering whether or not you were a part of an alliance

    4.2 years ago
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    5,218 krevedkopro

    @Scharnhorst check this, please
    https://www.simpleplanes.com/a/bzVzcg/Mad-Math-Funky-Road-Auto-aim-turret-for-planes

    +2 4.2 years ago
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    4,769 Snowtato

    Thank god, a tank that doesn’t use the tracks 2 mod. If they don’t implement that as a feature like overload and fine tuner gonna be mad.

    +5 4.2 years ago
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    2,639 switdog08

    @WolfSpark
    Actually, this auto aiming system accounts for roll

    4.2 years ago
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    2,639 switdog08

    High quality.
    BTW, do you mind if I use a funky code from this on one of my designs (I will give credit)?

    +2 4.2 years ago
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    60.5k Scharnhorst

    @krevedkopro
    Thanks, I may do it if I feel like it.

    4.2 years ago
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    5,218 krevedkopro

    @Scharnhorst, hello! I haven't played SP several years, but thanks to this your craft i have mentioned that FT was added to the game, and i started discovering it. For current moment your code seems too complicated for me, but as i realise from comments, your current code doesn't count with acceleration, instantaneous speed only. I dont know why it is, but i want to suggest you using a Laplace transform, maybe it will help to predict target movement using not only speed, but acceleration too?
    https://en.wikipedia.org/wiki/Laplace_transform

    4.2 years ago
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    so fucking Amazing

    4.2 years ago
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    I’m lovin it! Especially the radar retraction animation.

    4.2 years ago
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    18.0k typeZERO

    Yes!! Thats It!! Show all the People in this Group the Power of Proximity Detonation Shells!!!

    4.2 years ago
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    60.5k Scharnhorst

    @typeZERO
    YES.

    4.2 years ago
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