FW-KM-BB-5 (detailed)
32.4k TheAceOwl
8.6 years ago
No Tags
A modified version of my flying battleship. I fixed a few bugs, and rearranged the activation keys. (OPERATION) VTOL rotates the turrets and trim moves the engines. 1-6 fire the guns.
Specifications
General Characteristics
- Created On Windows
- Wingspan 73.6ft (22.4m)
- Length 201.4ft (61.4m)
- Height 49.1ft (15.0m)
- Empty Weight 118,917lbs (53,940kg)
- Loaded Weight 218,898lbs (99,290kg)
Performance
- Horse Power/Weight Ratio 0.219
- Wing Loading 70.8lbs/ft2 (345.8kg/m2)
- Wing Area 3,090.9ft2 (287.2m2)
- Drag Points 53925
Parts
- Number of Parts 527
- Control Surfaces 15
- Performance Cost 2,635
@Sparrow007 But you show alot of talent, a lot more than what I got.
@TheOwlAce No problem! your work is more friendly than mine. my flying battleship is even unfriendly to my PC.
@Sparrow007 thanks, yours is alot more detailed while mibes more practicle
Great job!
@exosuit Give it a few seconds.
Dang i upvoted too many planes lol
@DragonAerotech Ok sounds easy.
@TheOwlAce I already did the research into it. Prior to WW1 they had two red stripes with a white stripe on each wing and tail surface. They adopted a black cross on a white background since they imported many of their combat aircraft from Germany though during the war, though some pilots opted to remove them in favor of the red/white/red stripe.
@DragonAerotech You could ask around if anyone has made those symbols.
@TheOwlAce I've been thinking along those lines. First I wanna get an idea of what sort of industries historically developed within the borders of what would have been Austro-Hungary. Looking at equipment developed there in the real world will give me a feel for what the predominant "style" is. I need to also consider what markings they might have chosen once they developed an air arm without WW1 having happened. I'd love to use the imperial insignia but I'm not that good with fiddly bits to make those markings.
@DragonAerotech Btw, if you want to be an ally, you may need to start up your own air fleet.
@DragonAerotech It was your idea i used, thank you. And yeah it would have been pretty bad to get up there but you would have to do it. And i figured its the same class as the first one just without the name.
@TheOwlAce I also like the step ladders you added, that's a nice touch too. Though were I a crewman on an airship flying at 325-375 mph I'd tell my captain to stick it if he told me to climb up to one of the rangefinder positions!! XD
Yeah the new Trim option has been GREAT! (Dunno if it was because I suggested it, but that was one of the suggestions I gave was that they give a second bar on the opposite side of the screen that can allow for two different sets of movements without having to swap back and forth with AGs. Turrets now for example, like on our tanks, we can rotate the turret and elevate the gun at the same time. Oh, and I checked on how bad the drag is on the Karjala ... lol 75915! That's without the railings and several other finishing touches though... >.<
@TheOwlAce Nice work! You even gave me an idea on how to solve a matter I've been pondering over, namely, railings. In my case I'll be using structural panels vs structural wings since structural wings cause the game engine to try to interpret how that effects flight dynamics in terms of more than just drag. I don't remember off hand what the Karjala's drag is but I'm sure its considerably higher than the 53925 of this ship. I noticed you didn't give her class-type on this variant. Have you opted to get rid of class-types for airships? For example, Karjala-Class, Kaiser-Class, etc.?
@DragonAerotech Here she is. I took your advise. I hadn't used trim before because i was to used to using the old system with using VTOL for both the engines and the turrets, thanks for the tip! And I will be putting this much detail into my warships for now on.
@bskngshrk Thank you
Amazing, dude :)
@TMach5 Thank you! ^v^
Very Nice!