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JDEX-74FF Monarch

7,771 InsertNameHere01  one year ago
Auto Credit Based on InsertNameHere01's JDEX-74 Monarch

About JDEX-74FF Monarch

The JDEX-74FF Monarch is an upgraded variant of the standard JDEX-74 Monarch Gundam featuring the Fixed Flight system. It is a a few generations jump from the old Hund and 0118, being the 4th project to be greenlit for duty after them, the other 3 MS's being dropped because of issues or constant tech upgrades making them obsolete in span of few years.

Instructions can be found inside the mobile suit.
The Mobile Suit has cockpit that should be working fine in VR.

Credits:

-Shibusu, for greatly helping me out with hover systems and stability fixing, taking pics and giving feedback. Couldn't have done it without their help!
-Ian_Yashima, from who I took inspiration and the original zaku II Leg frame (which has been modified greatly now).
-PlanariaLab, for their para-chan auto aim system.

General Characteristics

  • Predecessor JDEX-74 Monarch
  • Created On Windows
  • Wingspan 46.3ft (14.1m)
  • Length 29.9ft (9.1m)
  • Height 72.2ft (22.0m)
  • Empty Weight 3,375lbs (1,531kg)
  • Loaded Weight 29,290lbs (13,285kg)

Performance

  • Power/Weight Ratio 6088.203
  • Wing Loading 5,442.3lbs/ft2 (26,571.7kg/m2)
  • Wing Area 5.4ft2 (0.5m2)
  • Drag Points 4989

Parts

  • Number of Parts 799
  • Control Surfaces 0
  • Performance Cost 5,021
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    |1.12.23 - 16:05PM EET |

    Update for the gyro system tweaks has been pushed.

    Re-Download to get the updated system.

    Notify me if there are any further issues.

    Pinned one year ago
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    @AfkSlot I don't know how I got the chance, but I guess Andrew liked my scuffed robot, lol!

    +1 one year ago
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    3,301 AfkSlot

    damn you even got the dev to upvote your build

    one year ago
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    @InsertNameHere01 part of the suggestions are indeed to make the whole size bigger(About the height of two heads).
    But the main suggestion is to make you enlarge the frame to increase the capacity.
    About the meaning of enlarge the frame, You may understand by referring to the differences between male and female skeletons. Or look at the connecting parts of the torso and arms of GN-X IV or Ahead(GNX-704T).

    one year ago
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    @c144538707 I am assuming you suggest to enlarge the mobile suit.
    Its a possibility, but for now I prefer the smaller sized idea based around the later on UC suits that were small and packed higher powered gear and relied on speed rather than armor and all.

    one year ago
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    Forget to tell you. I really like this compact design, but too compact
    .
    To support this kind of design, maybe you need a larger/wider frame or a different layout for armor and weapon( such as freedom and gundam zabaniya this layout distributes weapons throughout the body
    At first, I never expect you would use such a high-density weapon layout as Zi Gundam for first try.
    .
    Your layout is good but the frame(or the size) is not big enough to support your weapon layout

    +1 one year ago
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    @c144538707 I have re-bound it so it either uses AG8 or stab input, meaning the only way to de-activate the gyro's is to completely shut down the unit, theoretically.

    one year ago
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    @InsertNameHere01
    As long as the Stab can be controlled in the AG pannel, it doesn't matter which AG it is.
    Recommended in ag8 because I personally think that most people will want to turn this on at the beginning.

    one year ago
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    @c144538707 Will do a small update soon and re-bind it to the power system so the gyro's work if either AG8 is on or the Stabs are on (if ag8 is off), how's that sound?

    one year ago
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    @InsertNameHere01 ok... But at least let the Stabs (gyro's) can be controlled at the AG pannel (It's really painful to switch visions frequently just to turn this on

    +1 one year ago
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    20.1k TTL

    @InsertNameHere01 nice!

    one year ago
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    @c144538707
    The backpack shield system was removed cause it seemed to give little defense at the expense of extra lack cluster and part count, only real downside is the loss of the sturm-fausts that were mounted inside to be fired at stuff.
    .
    The High-output beam cannons on the back activate automatically when you select a target WITH hover mode on (Using the H.O.P.E unit).
    .
    The rotation is not touched much from the old 0118, only real difference is the gimbal of the gyro's being loosened'd up to stop it from flipping and being constant pain to rotate without going into space.
    .
    Altitude control testing had no problems for me in any way, since it is still using the old 0118 system. I am running high physics, so there could be some issues on lower settings, not tested there.

    Stabs (gyro's)were removed from total power control (AG8) because of the idea that you can technically freefall if you want, since this mech is primarily meant to fly and not be ground fighter (Not that advanced to make it be agile on land without making a fake hover walk which is not good for combat).
    .
    The Monarch O.S. (Or that being the Stein 2.0 O.S.) proved to significantly boost movement without much cost to stability, as high as 75% upgrade of control over the old 0118 O.S.
    *P.S. The Stein and Stein 2.0 Suit projects alongside their O.S. and other upgrades all date back to 0118 anyway, it's one in the same, just different outputs and limits.
    .
    The Ejection was not bound to AG cause I left it there as a little misc that you can do with the suit, since I don't believe people wanna eject their only weapons (Unless you wanna struggle with the built in miniguns, but I scaled down on their RPM and damage because they are smaller caliber now)
    .
    As for the waist aiming, I have plans to update it so it can be toggled by the TVA (Torso Vertical Aim) which will result in the THAVA (Torso horizontal and vertical aim) system. That will leave the arms and head to do the auto-aim on their own, which are stable on their own.
    .
    If there is anything else you want to ask about or note, I will be happy to answer (May take a bit, since I am mostly focusing on life, these Gundams are back-burners, hence why they take months while being low quality)

    +1 one year ago
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    @c144538707 so basically, the United States lol

    one year ago
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    Improvement part:
    .
    Still don't understand the way to active the cannon at back
    .
    Cancel the manual control of the gyro(stab) on the panel. Maybe set that to be on by default on AG8( It's a bit troublesome to turn on the gyroscope in the control panel every time
    .
    Find out a smaĺl problem of your style from this mech. The rotation sensitivity of this mech is too strong, not obvious in other mechs you made before
    .
    A bit design problem(maybe too strong) on the auto aim and cause unstable berserk. ( Perhaps you need to limit waist function in this part
    .
    Attitude control function is not enough obvious. I can't use it to move downward. And if I move forward and attitude upwardsame time, attitude control will not make me upward. It will only become the burster to strike to the ground.
    .
    Accurate advice: Use back the O.S. of your Gundam GPP-0118 first, this version of the O.S. still needs more improvements
    .
    Not important point: You didn't fill all function at all AG( such as the weapon eject

    +1 one year ago
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    Where is the side armor at picture 2 and 3, Why don't I see that on the download version? Is it canceled at the testing period?

    one year ago
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    @SETSUNA0414 對呀就是這個XD

    +1 one year ago
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    @c144538707 火力不足恐惧症是吧

    one year ago
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    In my country, there is a joke that is very suitable for this mech, That is"Fear comes from lack of firepower" and "phobia of lack of firepower"🤣
    .
    Great, my favorite detachable armor
    .
    The appearance evaluation ends here. I will give you the usage evaluation after that.(A bit complex, need a bit time to test

    +1 one year ago
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    @c144538707
    @16
    Thought its fair I tag you, to let you know that it did finally come out in the end.

    +1 one year ago