Massive Missile
197k SledDriver
6.5 years ago
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Auto Credit Based on SledDriver's HoverBulletCurveBomber
This is a proof of concept, showing that it's possible to make a "skinned" missile of arbitrary size in SP. Normally, if you add a whole lot of parts to a missile, the drag slows it down. But if you encase the whole thing in a fuselage block, the game engine calculates the drag of everything inside the block to be zero, so you can make a missile that looks like whatever you want, and as big as you like.
For convenience, this missile silo can fly. It carries two missiles.
Flight Controls
- Landing Gear retracted: power up engines
- Throttle up: move forward
- Brake: move backward
- Pitch: move up or down
- Roll: turn
- Yaw: strafe
Missile Controls
- Select air-to-ground mode
- Lock on to a target
- Fire missile using FireWeapons
- For missile one, activate AG1
- For missile two, lock on and fire, then activate AG2
Specifications
General Characteristics
- Predecessor HoverBulletCurveBomber
- Created On Windows
- Wingspan 75.9ft (23.1m)
- Length 199.8ft (60.9m)
- Height 52.5ft (16.0m)
- Empty Weight N/A
- Loaded Weight 468,038lbs (212,298kg)
Performance
- Power/Weight Ratio 0.792
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 327950
Parts
- Number of Parts 243
- Control Surfaces 0
- Performance Cost 1,279
@Rawhide No problem.
@SledDriver Thank you for telling me that so i dont have to spend an hour trying to apply it, then give up and play a different game. Reshaders aren't too much to me so requesting on Uservoice for me would be kinda pointless. Nevertheless thanks.
@Rawhide I don't think that's possible, ReShade is the only application I know of that can do that, and it's only available for Windows. But there's no reason the game developers couldn't include a custom shader feature in the game itself. You could try requesting that feature on Uservoice.
@SledDriver Hi, i was wondering if you knew how to put the shader on mobile, if you don't thats perfectly ok.
Thanks, @Jetliner101
Awsome . There’s only one flaw
@asteroid Thanks, look forward to seeing it.
really nice and it gives me a great idea.
@SledDriver thanks for the info
@exosuit No, that's how the game looks for me. I use a custom shader with Reshade, link's on my profile.
How to high contrast looking screenshot did you use like photoshop
@ThunderAircraft :)
Glad you enjoyed it, @BaconRoll
Now this is F U N !
@SledDriver Yey. Gonna try this now.
Thanks, @CRJ900Pilot
Cool!
@EternalDarkness The best thing would be for someone to take the lessons learned from SP and build a new game without any of the drawbacks, and a bunch of improvements.
@SledDriver I have suggested that on Uservoice ages ago.
@EternalDarkness It would be great if instead of pre-made missiles, we had missile components like engines, warheads, guidance systems, etc., so we could make our own missiles. If the guidance systems were programmable, that would be even better. You could make cruise missiles, ballistic missiles, air-to-air, air-to-ground, ground-to-ground...
I have had this problem with early versions of a ballistic missile I was making. I don't know how I got around it.
@EliteArsenals24 Here you go.