GPG-29 Model
Somewhere in southern Canada...
A tattered building is brought to life, its usual silence being disturbed by flashing lights and sirens. People buzzed on the ground, zipping back and forth between cars. It was an unusual sight for the city, but one could say that nothing about the Welmade Labs was truly normal. Even after being abruptly shut down, the lab still held a disturbing air of cold darkness one could feel from blocks away...
Controls
Use Ag1 (pitch+roll) for head controls, Ag2 to activate GPG's hand, Ag3+4 (VTOL, trim and throttle) for arm movements, as well as activating the gun. Ag5 activates the animation for the face, and Ag6 changes the dialogue. Ag7 opens the parachutes,and Ag8 turns off the gyro. If you're a heartless jerk and make him fall, he can get up from laying on his front or back by using Landing Gear.
Had this build sitting for a while (if you can't tell by the auto-credit), so I wanted to touch him up a bit. After showing him to a few people, I had the courage to post it. First character that I've designed for a concept game that I might try to make, despite having zero experience in game making. That being said, if you have any criticisms/ suggestions for him, let me know and I'll be sure to consider them!
Specifications
General Characteristics
- Predecessor CPU-29 Model
- Created On Android
- Wingspan 33.0ft (10.1m)
- Length 11.1ft (3.4m)
- Height 41.5ft (12.6m)
- Empty Weight 16,705lbs (7,577kg)
- Loaded Weight 16,705lbs (7,577kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 24330
Parts
- Number of Parts 139
- Control Surfaces 0
- Performance Cost 1,138