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Aimbot WIP

90 PhilouX8  2.7 years ago

tl:dr; Spawn at Wright airport, lock on USS Beast, fire the guns and see for yourself.

(This is work in progress.)

As the name suggest, it's an aimbot.

Using projectile motion formulas and by abusing SimplePlanes' Funky Tree, I can calculate the rotation and elevation required to lob and land a shell on a target. Unfortunately, the maths only works for targets that are at the same high as you and when you are flat on the ground.

In practice, the maths works for targets that are at relatively the same high as you, so it has to be ground combat. However, tanks are angled on the ground, making the maths useless. Because of that, I was planning on using this on a warship, hence the turrets design.

That's when I ran in an unsolvable problem: the heavier your craft is, the more rotator wobbles. At medium size, there's a "fix", but a warship is just to big.
This is a WIP and it'll remain as one.

However,
I am planning on completing the math to account for angled ground. The goal is to be able to use this in a tank without having to add two additional rotators only for stabilizing.

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 16.4ft (5.0m)
  • Length 82.3ft (25.1m)
  • Height 15.2ft (4.6m)
  • Empty Weight 14,946lbs (6,779kg)
  • Loaded Weight 14,946lbs (6,779kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 19498

Parts

  • Number of Parts 154
  • Control Surfaces 0
  • Performance Cost 572