C-130 Weaponized
345 Smoothray
5.6 years ago
Std controls. Gun = gun. Cleavers are auto-lock on, use misile icon. Mobile friendly.
Specifications
General Characteristics
- Created On Windows
- Wingspan 71.0ft (21.6m)
- Length 51.3ft (15.6m)
- Height 20.9ft (6.4m)
- Empty Weight 22,495lbs (10,203kg)
- Loaded Weight 31,913lbs (14,475kg)
Performance
- Horse Power/Weight Ratio 0.752
- Wing Loading 45.8lbs/ft2 (223.8kg/m2)
- Wing Area 696.3ft2 (64.7m2)
- Drag Points 7583
Parts
- Number of Parts 98
- Control Surfaces 9
- Performance Cost 944
@Smoothray OK. I'd be interested to know your feedback on SR2.
@SledDriver IK. Yet, doubt that would work on \Cloud\ SP locations. The builds follow the search example in your comment. Yes. I could link an entire build to someone, now, without using the SP website. Yet, why?
I do not, yet, use the third-party shape generator that you use. Am more interested in establishing an SR2 account and keep the Jundroo team informed about their software product's success and areas of suggested improvement.
@Smoothray You can try finding by filename. Save one of your airplanes with a distinctive filename, say xyzzy.xml, then paste this into a terminal window:
sudo find / -name xyzzy.xml
@SledDriver OK. Yet My OSX 10.14 has /Application Support/ libraries for Acdobe and Symantec, etc, nothing for Jundroo. All Unity folders are OSX-locked, - Unlike a PC there is no access. Wish I could just transfer this data to other SP Users from a Mac. Sometime. No hurry, here, I can re-create all launch points when I get around to it.
@Smoothray It's not really a Steam problem, it's up to the developers to enable cloud syncing for airplanes. I'm pretty sure there's a way to access your SimplePlanes files/folders on your Mac. The files should be in the ~/Library folder. In Finder, click Go > Go to folder, then enter ~/Library in the dialog box that opens. The SimplePlanes data should be in
Application Support/unity.Jundroo.SimplePlanes/
@SledDriver Naw, not here. This paid-for Windows Simpleplanes license only allows "SmoothRay" to log in. On my Mac, I can use either. My upgraded Mac SP files are locked inside Unity - d**n you, Steam. Different OS micro-views for different devices.
@Smoothray That's odd. The 'Subassemblies' directory should be a sibling to 'AircraftDesigns.'
Well, my Dell device has Subassemblies in a separate directory. Sigh! @SledDriver
@Smoothray To get the subassemblies, you'll have to copy the SubAssemblies folder. It's in the same location as CloudSettings.xml.
@SledDriver Yeah, I've somehow inherited all of Stingray's builds, even the unposted ones, but no subassemblies or Cloud locations. Default software guilty of this: Steam. Smoothray has gotta attack Snowstone again with a heads-on crash into the Missile Base runway and parachute down to the water to find the mountain dock again, for those launch points. I'm establishing new starting locations on the PC, and yes they are stored on this new account under \Simpleplanes\
@Smoothray As a matter of fact, that's possible now that you're on a PC. The path to the file that contains saved locations is
C:\Users\YOUR_USERNAME\AppData\LocalLow\Jundroo\SimplePlanes\CloudSettings.xml
You can copy the entire file, or just the individual Location blocks inside it.
Yeah, they almost, but not quite, break the stock wing. Yet allow Snowstone and Krakabola Sea & Ground targets are be eliminated in a single mission.
Re: your Balistic Submarine post, I'll test that also, Wish Jundroo allowed Users to post/trade Jundroo sea and land custom saved locations. That way, you could discover how I dropped your Submarine model within mere feet of the USS Beast fleet. Or, my Snowstone Mountain runway (positioned above the missiles) or the Undermountain Snaowstone sea Docking Bay I use to test new builds and combat obscured, deadly, Snowstone missiles. IMHO, the last two sites are easy for Jundroo to add as default starting positions. Yet, I cannot share custom locations between two SP accounts.
@SledDriver
@Smoothray Could do with a few more missiles... just kidding.
Thanks @SledDriver This build was my first true test of how well the Designer interface worked on a Win 10 platform.