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bjac.co Jormungandr

57.1k bjac0  6.1 years ago
Auto Credit Based on bjac0's bjac.co Jormungandr

So unfortunately, I couldn't get the darn thing to walk. I have little knowledge of how to make a proper walking mechanism and the part count got too high. So I wouldn't be able to test it properly anyways, however; The weapons work spectacularly well. So maybe rip those off the mech and use them by themselves.

So, this could be my final upload(for a few reasons), i'm not sure if i'll move over to SR2, seeing as my interests have changed once again, if you'd like to keep up with my new hobby, you can follow me on my instagram account


Controls

Ag1 Activates rotation of upper body(by extension the main guns)
Ag2 Activates rotation of minor ordinance.
Ag3 Turns on flood lights.
Ag4 Extends "Heimdallr" Forge Armour
Ag5 Brake Lights
Ag6 Reverse Lights

Armament

12x 500mm Egil Rockets
1x 240mm VIDAR Autocannon
2x 35mm Einherjar mk.IV Machine Guns


History

The Jormungandr is a 34ft tall 90t Jötun Class Mech that's capable of destroying bunkers and enemy morale. Developed in the highly secretive R&D complex for 31 years. Being released in 2045; it has been in service ever since being developed, even in World War 3. The design was built on the idea that these would be used in a group - visual relay is important in a squad and speaking sometimes won't cut it so the Jormungandr has a highly specialized high frequency radar-based visual system. That way if one mech needs to see what another is seeing it can simply switch perspective. This is useful in defeating threats that may be stronger than the Jormungandr, or for assisting "packmate" Jormungandrs. The ODIN radar system of course has its draw backs as it's the only eyes of the vehicle. So a well placed HE shell can blind the Jormungandr. ODIN also adds an extra metre of height. There have been proposed variants where the visual system is more tank-like; but most proposed ideas weren't favourable in terms of crew safety or total visual field.

The combat history of the Jormungandr is layered and legendary, despite the cost of the mech. Cost was not a high worry due to the global economic expansion of 2039 which was caused by the colonization and mining of extra terrestrial objects, fusion energy being finally introduced, and nanotechnology being mass-producible. Some of these technologies made there way into the mech, for instance with nanotechnologies the armour was "dynamocapable"; it could regulate it's temperature down to resolutions of 1cm so it could hide from heat seeking missiles. It could even to change it's edges so it would be mistaken for a rock outcrop by EDACT (Edge Detection AI Controlled Termination) Missiles.

The mech's use through out World War 3 was as important as it was controversial; in that the main theater of WWIII took place mostly over the south china sea. But low and behold the Jormungandr saw use in multiple turning points in the war; it was used against Chinese incursions in Taiwan, it was even used to occupy The Guangzhou Naval Force, and remove a Chinese military base from El Salvador. Saw minimal use with the "Angel" operations in South Korea because of concerns about nano technologies getting into North Korean hands. Only 3 Jormungandr mechs were deployed in South Korea near Seoul, in stark contrast to the 90 used in Taiwan.

The mech even saw off-world usage with the O.W.S. variant(Off World Service). Heavy mining equipment would be equipped in place of the main weapons, and the sub-surface scanners intended for seeking out surface mines could be repurposed to detect surface deposits of lunar metals. Of course these were also used to defend moon colonies. Only 5 Jormungandr Mechs reside at the Lincoln Moon Base, and another 10 reside at the Eagle Landing Mining Colony.


Stats

Height: 10.42m
Length: 7.8m
Width: 7.22m
Loaded Weight: 92,830kg(92.83t)
Empty Weight: 89,237kg(89.24t)

Engineered Lifespan: 93 Years
Powerplant: 3,400hp (2.535mw)
Powerplant Type: Hydrogen Reactor
Operational Distance: 1,374km(For service and refueling)

Crew: 5; Radio Operator/Logistics, Commander, Driver, Gunner(2)
Front Armour Effectiveness(Extended): 3.8m
Front Armour Effectiveness(Retracted): 3.3m
Back Armour Effectiveness: 1.6m
Side Armour Effectiveness: 2.9m


Spotlights

General Characteristics

  • Predecessor bjac.co Jormungandr
  • Created On Windows
  • Wingspan 23.7ft (7.2m)
  • Length 25.6ft (7.8m)
  • Height 34.2ft (10.4m)
  • Empty Weight 24,355lbs (11,047kg)
  • Loaded Weight 25,266lbs (11,460kg)

Performance

  • Power/Weight Ratio 3.735
  • Wing Loading 52.1lbs/ft2 (254.2kg/m2)
  • Wing Area 485.4ft2 (45.1m2)
  • Drag Points 35640

Parts

  • Number of Parts 2513
  • Control Surfaces 0
  • Performance Cost 9,009
  • Log in to leave a comment
  • Profile image
    235 AnthB10

    very very well done

    8 months ago
  • Profile image
    45 Map774

    Agree @bjac0

    4.6 years ago
  • Profile image
    690 lastv801

    INSANE!

    5.1 years ago
  • Profile image
    8,916 SakuraSaku

    really awesome!

    5.5 years ago
  • Profile image
    9,430 CALVIN232

    It looks adorable

    6.1 years ago
  • Profile image
    57.1k bjac0

    @robloxweponco well, its honestly cause of 3 things; community isn't as strong as it was, community members making factions(which ended up with many arguements and disagreements), but mostly, we've been playing the game the longest, so we get bored of the game over time.

    Players like me, baconeggs, or flightsonic left cause we were getting bored of the game, tired of the community, and frankly running out of fresh ideas.

    6.1 years ago
  • Profile image
    37.7k V

    Why are all of the platinum users leaving?

    6.1 years ago
  • Profile image

    It's beautiful. I'm serious, this is very impressive work. But please, do things that make you feel good, not stuff that drains you. Ok?

    6.1 years ago
  • Profile image
    57.1k bjac0

    @Chancey21 i don't see a "no personal info rule" and i can't imagine linking my ig account would be a violation.

    6.1 years ago
  • Profile image
    69.4k Chancey21

    It directly violates the no personal info rule @bjac0

    6.1 years ago
  • Profile image
    57.1k bjac0

    @Chancey21 why's that?

    6.1 years ago
  • Profile image

    Mr. Mecha would've been proud. (Anyone else remember him?)

    +1 6.1 years ago
  • Profile image

    You said it doesn’t walk I will try to get it to walk but I don’t think I am able to I am not the best engineer

    6.1 years ago
  • Profile image
    69.4k Chancey21

    You should remove your instagram link.

    6.1 years ago
  • Profile image

    Emmm...I used to live in Guangzhou, it is modern urban without the Naval Force

    6.1 years ago
  • Profile image
    446 vladbot

    bro can i use your wepons on my projects

    6.1 years ago
  • Profile image
    156k MAHADI

    big builds freak me out too!

    6.1 years ago
  • Profile image
    156k MAHADI

    FABULOUS!
    btw, how did you write those big words?

    6.1 years ago
  • Profile image
    30.4k soundwave

    What a beautiful build

    chew

    6.1 years ago
  • Profile image
    15.1k Rodrigo110

    Yeah; but sometimes your passion should drive you. @bjac0

    6.1 years ago
  • Profile image
    57.1k bjac0

    @Rodrigo110 i guess this is where you get the phrase "don't let your passion dictate you"

    6.1 years ago
  • Profile image
    15.1k Rodrigo110

    I think you need to relax a little. No game should ever get to the point where it’s stressing you out so much that you’re fainting and losing hair. At the end of the day games are supposed to be fun; not stressful. However, just from an SP point of view it has paid off, this is incredible.

    +1 6.1 years ago
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    2,129 SPCWorkshops

    Very cool build!

    6.1 years ago
  • Profile image

    Be careful young peasants, only smart intellects can run this

    6.1 years ago