Profile image

Most realistic U-2 Dragon Lady

5,339 Biro  3.5 years ago

Video

1:1 Scale
Real empty and full weight
Real speed
Real pogo wheels functioning
No bounce wings

VTOL for flaps
AG-1 To start engines
AG-8 Lights
Brake: Rear brake when 10 Meters AGL and spoilers when 10 meters UGL
Pogo will detach when you reach 36 m/s

P.S:Check the mass and lift centers of this aircraft XD

General Characteristics

  • Successors 2 airplane(s)
  • Created On Android
  • Wingspan 104.2ft (31.8m)
  • Length 63.5ft (19.3m)
  • Height 21.3ft (6.5m)
  • Empty Weight 14,265lbs (6,470kg)
  • Loaded Weight 32,868lbs (14,909kg)

Performance

  • Power/Weight Ratio 1.23
  • Wing Loading 29.1lbs/ft2 (142.0kg/m2)
  • Wing Area 1,129.9ft2 (105.0m2)
  • Drag Points 14000

Parts

  • Number of Parts 169
  • Control Surfaces 0
  • Performance Cost 846
  • Log in to leave a comment
  • Profile image
    4,869 Mikey101234

    I did it, I can post it@Biro

    3.5 years ago
  • Profile image
    16.5k edensk

    @Biro thanks lol

    3.5 years ago
  • Profile image
    5,339 Biro

    @edensk i checked your posts. Damn bro, you are outerworld with funky trees, details and cockpits

    3.5 years ago
  • Profile image
    5,339 Biro

    @Mikey101234 thanks bro. Its perfectly possible. Use a engine to simulate the heat and a gun to shoot when trespasses certain speed.

    Fly at 74 mph, thats though

    3.5 years ago
  • Profile image
    5,339 Biro

    @edensk thanks bro. I already do that. You really hav a point also. I will improve on the next build

    ~cheers

    3.5 years ago
  • Profile image
    4,869 Mikey101234

    Well, she is a bitch to fly when she is slow, and she is an angel when fast, so you get that(mods (mainly Eternal Darkness) that is why the U-2 is nicknamed “Dragon Lady” because she is a dragon when you are low and slow but she is a lady when you are high and fast), the only thing though is that (I’m not sure if this is true) but I heard somewhere that when on a reconnaissance mission and high in the sky, the plane is able to fly at speeds as low as 74 mph, which is not able in this plane. I know SP is made for planes and Junior has a separate game series for space called “SimpleRockets (2)” but I want more parts for space that are also for planes, specifically heating which you can turn on and off in the settings. Which @EternalDarkness sorry for the bad word, I can change it if you need me to. @WNP78 I have a question, I know you are the one who created Funky Trees and you do have a “Dev” tag on, but do you think if you can just add a setting that allows for realistic heating if we want to make our planes more realistic or a setting that makes us able to allow realistic damage, as in, the faster we are, our planes are able to break apart? I know it will be hard but What if you make it available to where we can toggle parts to be able to break especially parts like the landing gear, rotators, and hinges?

    3.5 years ago
  • Profile image
    16.5k edensk

    @Biro Well, I owe you an apology, I'm just tired of cocky players which I now realize you aren't, so yeah, sorry for my rather rude approach
    However, here you have some tips for realism in future builds:

    • Use TAS instead of IAS to check top speed (almost every place lists top speeds in TAS or mach). I know you don't because your U-2 achieved more than 850 km/h in a straight climb, meaning it probably exceeds 1500 or even 2000 in a straight line at high altitude.

    • This one is to prevent that from happening:
      The key is drag and accurate thrust. The more drag the more thrust it takes to reach a certain speed, so in case of a replica you should adjust the powerMultiplier of the engine (using a simple operation, real thrust divided by SP engine thrust (which you can find in the parts list by selecting an engine without dragging it out)), and then change the drag via calculateDrag set to false on most non-wing parts and tuning dragScale on the part(s) with drag enabled, until you get the desired top speed at sea level.
      For top speed at altitude you'd need to use funky trees, which is a whole different thing so I'll stop here...

    cheers~

    +1 3.5 years ago
  • Profile image
    5,339 Biro

    @edensk ;-; you haven't even tested and are criticizing. what a joke

    At 50 km engines doesnt work, this is how the game works

    I put on the desc, why i put its the most realistic. Read the desc.

    I didnt say a real u2 . i said: most realistic u2

    (Can be the most of the site, or the most i can do)

    3.5 years ago
  • Profile image
    16.5k edensk

    @Biro By the engine thrust and drag of your build I assume it can go extremely fast at very high altitude, try 50 km.
    And what I'm saying is the real U-2 wouldn't just be able to fly straight up, it would lose speed rapidly as the thrust/weight ratio is much less than 1, and end up stalling

    3.5 years ago
  • Profile image
    5,339 Biro

    @Paul0978 demorou um pouquinho, o resultado foi excelente. 170 partes cara

    3.5 years ago
  • Profile image
    5,339 Biro

    @edensk i retested. At 0 heading, 10000 meters, the max speed is 930 km/h. Mach 2? Are you sure?

    I also tried to pint the nose straight up. The max is 630 km/h.

    3.5 years ago
  • Profile image
    5,339 Biro

    @edensk mach 2? Wtf bro, the max that i reached at 20.000 meters is 900 km/h

    3.5 years ago
  • Profile image

    Acabei de ver teu video, o video por si só dura 15 minutos e isso porque está acelerado

    3.5 years ago
  • Profile image
    16.5k edensk

    I'm pretty sure the U-2 doesn't go mach 2 or accelerate when pointing straight up, so giving this post the name you did is a large stretch.
    I gotta say some small things are quite good, though, like the support gear

    +3 3.5 years ago