Profile image

.Battleship Arizona

32.0k ShiroNeko  4.7 years ago
Auto Credit Based on MegaFox's Battleship

w o o s h

Made another Modification

2- Bow 356mm cannons
6- Port Side Anti-Aircraft
7- Starboard Anti-Aircraft
VTOL - Traverse Aft Turrets
WQSE Controls (Yaw Steer)

ps.
- did some changes regarding the steering, she's more sluggish, suggested 100% throttle to properly steer her.
- mounted four flak anti aircraft (two per side. uses cannons to fire)
- suggested to use cockpit view when firing guns. Anti Aircraft Guns and Main cannons are synced together.

Spotlights

General Characteristics

  • Predecessor Battleship
  • Created On Windows
  • Wingspan 22.1ft (6.8m)
  • Length 127.1ft (38.7m)
  • Height 44.1ft (13.5m)
  • Empty Weight N/A
  • Loaded Weight 86,483lbs (39,228kg)

Performance

  • Power/Weight Ratio 0.272
  • Wing Loading 5,843.4lbs/ft2 (28,529.8kg/m2)
  • Wing Area 14.8ft2 (1.4m2)
  • Drag Points 48576

Parts

  • Number of Parts 319
  • Control Surfaces 0
  • Performance Cost 1,393
  • Log in to leave a comment
  • Profile image
    32.0k ShiroNeko

    @stevemc01, I actually did like it after I've uploaded the ship lol. I'm too forgetful to actually do it before I publish.

    3.3 years ago
  • Profile image
    3,433 stevemc01

    I suggest you de-drag the whole thing. In the editor, there’s a variable called “dragScale” that is by default set to one. To de-drag it, you need to set this to 0.
    .
    Lol about 85% of my projects were warships alone, and I’m still going.

    +1 3.3 years ago
  • Profile image
    32.0k ShiroNeko

    oh no

    3.8 years ago
  • Profile image
    32.0k ShiroNeko

    @MegaFox, so how was it lol
    not really the best due to me being lazy and also has potato pc

    4.7 years ago
  • Profile image
    10.2k MegaFox

    Oh? I’ll have to test out the mechanics

    +1 4.7 years ago