Amphibous Rover
87 JustAFatYeti
8.6 years ago
An Amphibious Rover.
Land movement controls: group 8
Water movement controls: group 7
steer with yaw for both, direction of steering reverses when upside down.
Air to Ground: groups 1 & 2.
Air to Air: group 3.
I'm hoping to make a similar although much larger version which shall have a turret allowing better accuracy with weapons. As suggested by user Typhlosion130
Specifications
General Characteristics
- Created On Windows
- Wingspan 10.0ft (3.1m)
- Length 13.8ft (4.2m)
- Height 5.6ft (1.7m)
- Empty Weight 3,565lbs (1,617kg)
- Loaded Weight 3,830lbs (1,737kg)
Performance
- Horse Power/Weight Ratio 0.078
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1435
Parts
- Number of Parts 41
- Control Surfaces 0
- Performance Cost 298
@Typhlosion130 Nice! Think I'm going to try and mess around and get my small propeller plane buoyant, I'll mess around with floaty tank later.
@JustAFatYeti Yea I just decided I wanted to fly inside that thing and see whats in there (actually land) and after a couple failed attempts I finally got inside and discovered the last race :P
@Typhlosion130 Floating tank here we come! Also, I saw your post on Reddit about the Daragon Race and unlocked it, thanks for that :)
@JustAFatYeti Well no just search up the rotator. infinite rotator. you should find one you can save in a sub assembly for future use. aside that its a nice upgrade. altho here's my suggestion. move it to the center of the vehicle. make the rotating body have some volume to make it look cool and then add a barrle like shaft coming out where you attach the main AA weaponry to that shaft. which will then be able to aim upwards.
@Typhlosion130 Just uploaded my first attempt at the turret version. I want to refine it so it doesn't beach as much and is a little faster, I was also unable to mod the infinite turn for the turret, but tell me what you think.
https://www.simpleplanes.com/a/077KPG/Amphibious-Rover-v2-0
@JustAFatYeti well you're going to want to do this. have activation groups. one one your engines. and one on the turret controls. I'd say use VTOL to control up and down and a and d for left and right rotation. or w and s for up and down (vtol seems to fit more) you simply disable the engine. turn on the turret and now you're not going to move by trying to control the turret. remember disabling the things doesn't make them turn back they just stop taking commands and stay where they are. I'd also suggest putting the mini guns on the turret as well.
@Typhlosion130 how would you suggest i go about maapping the controls for it? Ideally I'd put a camera on the turret and like to use wasd when activated to move it, and once reased they dont return to their original positions.
@JustAFatYeti like i said however you're going to need a modded rotator for the bottom. so that you can infinitely turn it. for the up down function however you wont need one.
@Typhlosion130 I've been trying to develop a turret in the game for a while now, though I'm a bit of a newbie so still getting to grips with it. Thanks for the suggestion though, I'm going to have a tinker on it later and I'll try it out :)
The one thing I would like to note is that the air lock on missile should be on some sort of turret. there's just no way you're going to get that thing on a target. Try looking for some modded rotators that can infinitely rotate and have some activation groups to active the engines and such so you can WASD the turret when you want too.