F-16C (64 Parts)
2,368 CallsignGizmo
8 months ago
Auto Credit Based on CallsignGizmo's Low Part Ground Prop Challenge
Ever wanted an F-16 that flies decent and works for an opponent but doesn't tank FPS?
No? Me neither!
Here ya go anyway!
Looks alright, but in the heat of a dogfight you won't notice than the bandit has less polygons than the amount of girlfriends I've had. (Wait, there’s no positive number that’s less then zero.)
AI Version Here:
F-16C [AI] (64 Parts)
The only change is slightly reduced stabilator range of motion and reduced stabilator speed.
THUMBNAIL AND DESCRIPTION WILL BE UPDATED LATER; I'M TOO LAZY RIGHT NOW
KNOWN BUGS:
The total part count of both missiles is more than one third of the total part count, therefore, if both missiles are fired, the aircraft is "critically damaged".
Specifications
General Characteristics
- Predecessor Low Part Ground Prop Challenge
- Created On Windows
- Wingspan 37.8ft (11.5m)
- Length 49.8ft (15.2m)
- Height 17.1ft (5.2m)
- Empty Weight 8,432lbs (3,824kg)
- Loaded Weight 10,592lbs (4,804kg)
Performance
- Power/Weight Ratio 6.364
- Wing Loading 23.5lbs/ft2 (114.6kg/m2)
- Wing Area 451.4ft2 (41.9m2)
- Drag Points 5568
Parts
- Number of Parts 94
- Control Surfaces 5
- Performance Cost 607
@MonarchiiwithastolenMG
Ight
@LoneSpaceGaming i know, shush
@MonarchiiwithastolenMG
No I understand, I mean if I were to fix it. Also what's the acronym for Part Efficient Enemy? >:)
@LoneSpaceGaming the 7 wing parts are not negotiable, as it is intrinsic to the function of automatically spawning the craft in-game
@MonarchiiwithastolenMG
Oh yeah I forgot to mention that, but other than that, it’s good? You could call it a Part Efficient Enemy...
breaks one of the rules, specifically, "no more than 7 wing parts"
@MonarchiiwithastolenMG
Does this count as a PEA aircraft?