Profile image

F-187 Super Thunder Shark II

1,444 RedHorns187  3 months ago

//// CHECKLIST STARTUP

  1. Turn Battery switch on (right grey panel)

  2. Turn the APU switch on (left grey panel)

  3. Turn the Left DDI on Screen

  4. Turn the Middle GPS Screen on

  5. Turn the Right DDI Radar Screen on (and Radar Switch (right grey panel))

  6. Ignite the Engines Switch and have the red light on (next to the left grey panel)

  7. Turn on the Left Engine (left panel)

  8. Turn on the Right Engine (right panel)

  9. On the left console top of the black panel activate the steering gain: High Gain for carrier. Low Gain for runaway

  10. Close the canopy (right handle side)

  11. Right below the pilot pull back the Ejection Safety Switch handle

  12. On the right side next to the Radar DDI switch the Fuel Probe to check its function to come out

  13. Trim and Flaps -1 full for takeoff; on the left console top of the left grey panel turn EXT Taxi lights, and INT lights if needed , at 135 mph pull stick up for takeoff.

  14. For carrier takeoff switch the Launch Bar for the Cat Shot

  15. After takeoff bring the Landing Gear up and if carrier takeoff switch the Launch Bar as well

/// WEAPON PROCEDURES

  1. Radar activated, Activate4 for weapons activate, Activate5 for guns.

//// EMERGENCY PROCEDURES

  1. Activate Jettison Emergency Weapons and/or Fuel Tanks (before takeoff or if needed) and select Jettison round switch jett item(s) to reduce drag and maintain Altitude

  2. If Control Surfaces are lost, on the right side console Pull the Emergency Manual Input, keep AOA at 5 degrees

  3. If Gear Break failure Activate2 to deploy Drag Chute on the back (On land AOA set to 0 degrees both gears on the runaway)

  4. Last resort, Trim -1 full, pull the Ejection Handle by the pilot's legs after 5 seconds Activate6 to deploy Parachute

//// RUNAWAY LANDING APPROACH

  1. At 180 MPH (Mill Power) pull Landing Gear down

  2. Approach centerline 4 Miles out AOA 5 Degrees

  3. On Runaway keep centerline reduce Power to Idle and break in, deploy Drag Chute (ACT2) if needed

//// CARRIER LANDING APPROACH

(Carrier): (http://www.anft.net/f-14/f14-detail-landingpattern.htm)

  1. Reduce airspeed to 300mph

  2. Activate1 (Flaps -1) - Speedbrakes and Flaps

  3. At 800ft 0.5 miles from the carrier Activate3 - For the tailhook

  4. Break Interval - 15 to + 17 seconds break at 45 degrees to 60 degree bank level out at 800ft

  5. Landing Gear down

  6. Abeam position commence turn to 1 to 1.2 miles

  7. 90 degree indexer donut

  8. intercept glide slope approx 3/4 miles at 450ft

  9. Call the ball "Beetle Ball"

General Characteristics

  • Created On Windows
  • Wingspan 31.0ft (9.4m)
  • Length 79.5ft (24.2m)
  • Height 14.4ft (4.4m)
  • Empty Weight N/A
  • Loaded Weight 105,292lbs (47,759kg)

Performance

  • Power/Weight Ratio 2.828
  • Wing Loading 27.1lbs/ft2 (132.5kg/m2)
  • Wing Area 3,879.7ft2 (360.4m2)
  • Drag Points 3287

Parts

  • Number of Parts 1126
  • Control Surfaces 6
  • Performance Cost 5,899
  • Log in to leave a comment
  • Profile image
    1,444 RedHorns187

    @Handsomemann I tested the build in high physics, but, on both the front wheels disable the spring. Not sure it will work but try it.

    3 months ago
  • Profile image

    Why is the front gear dancing on low physics

    3 months ago
  • Profile image
    1,444 RedHorns187

    Land on the boat then, Hornets can land there with ease. Perfectly.

    3 months ago
  • Profile image

    Buff Hornet

    +1 3 months ago