F-187 Super Thunder Shark II
//// CHECKLIST STARTUP
Turn Battery switch on (right grey panel)
Turn the APU switch on (left grey panel)
Turn the Left DDI on Screen
Turn the Middle GPS Screen on
Turn the Right DDI Radar Screen on (and Radar Switch (right grey panel))
Ignite the Engines Switch and have the red light on (next to the left grey panel)
Turn on the Left Engine (left panel)
Turn on the Right Engine (right panel)
On the left console top of the black panel activate the steering gain: High Gain for carrier. Low Gain for runaway
Close the canopy (right handle side)
Right below the pilot pull back the Ejection Safety Switch handle
On the right side next to the Radar DDI switch the Fuel Probe to check its function to come out
Trim and Flaps -1 full for takeoff; on the left console top of the left grey panel turn EXT Taxi lights, and INT lights if needed , at 135 mph pull stick up for takeoff.
For carrier takeoff switch the Launch Bar for the Cat Shot
After takeoff bring the Landing Gear up and if carrier takeoff switch the Launch Bar as well
/// WEAPON PROCEDURES
- Radar activated, Activate4 for weapons activate, Activate5 for guns.
//// EMERGENCY PROCEDURES
Activate Jettison Emergency Weapons and/or Fuel Tanks (before takeoff or if needed) and select Jettison round switch jett item(s) to reduce drag and maintain Altitude
If Control Surfaces are lost, on the right side console Pull the Emergency Manual Input, keep AOA at 5 degrees
If Gear Break failure Activate2 to deploy Drag Chute on the back (On land AOA set to 0 degrees both gears on the runaway)
Last resort, Trim -1 full, pull the Ejection Handle by the pilot's legs after 5 seconds Activate6 to deploy Parachute
//// RUNAWAY LANDING APPROACH
At 180 MPH (Mill Power) pull Landing Gear down
Approach centerline 4 Miles out AOA 5 Degrees
On Runaway keep centerline reduce Power to Idle and break in, deploy Drag Chute (ACT2) if needed
//// CARRIER LANDING APPROACH
(Carrier): (http://www.anft.net/f-14/f14-detail-landingpattern.htm)
Reduce airspeed to 300mph
Activate1 (Flaps -1) - Speedbrakes and Flaps
At 800ft 0.5 miles from the carrier Activate3 - For the tailhook
Break Interval - 15 to + 17 seconds break at 45 degrees to 60 degree bank level out at 800ft
Landing Gear down
Abeam position commence turn to 1 to 1.2 miles
90 degree indexer donut
intercept glide slope approx 3/4 miles at 450ft
Call the ball "Beetle Ball"
Specifications
General Characteristics
- Created On Windows
- Wingspan 31.0ft (9.4m)
- Length 79.5ft (24.2m)
- Height 14.4ft (4.4m)
- Empty Weight N/A
- Loaded Weight 105,292lbs (47,759kg)
Performance
- Power/Weight Ratio 2.828
- Wing Loading 27.1lbs/ft2 (132.5kg/m2)
- Wing Area 3,879.7ft2 (360.4m2)
- Drag Points 3287
Parts
- Number of Parts 1126
- Control Surfaces 6
- Performance Cost 5,899
@Handsomemann I tested the build in high physics, but, on both the front wheels disable the spring. Not sure it will work but try it.
Why is the front gear dancing on low physics
Land on the boat then, Hornets can land there with ease. Perfectly.
Buff Hornet