Poyasakai MRF.127G Akagi-F2 .8
105k GuyFolk
3.4 years ago
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Auto Credit Based on Bernkastel's Poyasakai MRF.127G Akagi-F2 (PSM II)
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Specifications
General Characteristics
- Predecessor Poyasakai MRF.127G Akagi-F2 (PSM II)
- Created On Windows
- Wingspan 43.0ft (13.1m)
- Length 62.6ft (19.1m)
- Height 17.1ft (5.2m)
- Empty Weight 18,816lbs (8,535kg)
- Loaded Weight 25,159lbs (11,411kg)
Performance
- Power/Weight Ratio 4.823
- Wing Loading 37.9lbs/ft2 (185.0kg/m2)
- Wing Area 664.0ft2 (61.7m2)
- Drag Points 3081
Parts
- Number of Parts 533
- Control Surfaces 4
- Performance Cost 3,081
@GuyFolk Haven't, and its a bit difficult to use it in mobile. I'll send another link
@Tsukuyomi
Can you open dev console?
Because you'll need that to see how much G the plane actually take.
Just input 12 will not guarantee that the plane will be limited to 12g.
I am a mobile user
@GuyFolk I set vertical G to 12, is it not good?
@GuyFolk Thank you for the code
@Tsukuyomi
Code for g is better in elevator.
The final code will look like clamp( (Pitch + PitchRate/xx) + (-Roll - Rollrate/yy) + (VerticalG/zz),-1,1).
I assume that your pitch, pitch rate is positive and roll, roll rate is negative but it'll depend on position, it can be any combination of + and -.
tell me to put them in canard and elevators
@GuyFolk Waht will be it's code then if roll rate, and pitch are combined with verticalg code???
i dont know how to do codes if advanced
@Tsukuyomi
Yeah.
You don't want your elevator to spin around do you?
Clamp just make life easier by not letting the control surface go beyond range of motion.
The way I did it is I'll put everything in one clamp( Pitch + Roll + aoa + g ), in the case of everything added up it'll never go beyond range of motion.
But your plane use clamp() + clamp(), assuming all clamp max is 1, when everything add up you'll get 2 for total and that'll result in the surface go beyond the range of motion by 2 times.
Or you can just set range of motion to half of the old value but it just add unnecessary complication to an already complicated build.
@GuyFolk with clamp fucntion?
@Tsukuyomi
You can use VerticalG/xxx (idk if it will be + or - depend on the plane itself) in elevators and the code to turn in on and off can be found in canards.
You need to tune the xxx so it'll limit g force correctly.
Limiter turns off when AG1 is on for PSM mode
I will set G limit to 12.5
@GuyFolk Problem: How can I set G limits?
@Tsukuyomi
Nice.
@GuyFolk I know how to fix collission probs, anyways thank you so much!
@Tsukuyomi
I've modify something, hope you like it.
-I've added code that disable canard (so it'll no longer provide stability) when activate the AG1 so the plane can stall and do PSM.
-I've increased range of motion of the elevator.
-I've increased sensitivity of roll rate from 95 to 200, bare in mind that irl fighter jet have turn rate of around 15-30 deg/sec and roll rate way above 180 deg/sec, the number is not random but actually reflect real life. Now I think roll rate is good enough without modifying the airframe what so ever.
Ps. I don't know how to solve the collision problem in the nozzle.