[Monarchii/Siren War] MRNS Tsuchii Yuusha (Assault Super Carrier/Aircraft Destroyer ZUIKAKU)
Description is under construction. I might want to add some brand new components soon.
Overview
The MRNS Tsuchii Yuusha (lit: Tsuchii The Brave) is the Monarchii Zuikaku-class aircraft destroyer. It is believed to be a spiritual successor of the MRNS Bernkastel Nimitz-class aircraft carrier, which is has been sunk during the climax of the Monarchii War, alongside with the almighty Yamato Strike Group or better known as Monarchii's Invincible Fleet.
Overview - Zuikaku-class Aircraft Destroyer
The Zuikaku-class Aircraft Destroyer (Or Super Carrier or Assault Super Carrier) is a Design of a future aircraft carrier for Japan Maritime Self-Defense Force with two-island configuration.
This aircraft carrier joins the Russian Navy Shtorm-class (Project 23000E), US Navy Gerald R Ford-class (USS Enterprise), and PLA Navy Type 004 in the assault carrier ship class during the World War Three. It is an interesting mix of other assault carriers. Like Shtorm, it has a locked missile AA and cruise missiles but in addition, it has unlocked AA slots too and a drone which Shtorm lacks. A notable omission in Zuikaku’s loadout is grenade launchers (depth charges) and ASW equipments. This will leave this ship more vulnerable to enemy torpedoes and submarines.
Despite its massive size, Zuikaku’s hull number classifies the ship as a destroyer (DDA = Aircraft Destroyer), rather than an aircraft carrier to comply with the Japanese constitution which forbids the possession of offensive weapons.
History
Monarchii/Siren War
After the destruction of the invincible fleet at the climax of the Monarchii war, plans for the construction of new ships were planned to strengthen the Monarchii naval strength again.
MGLA and WAEC, who have made peace with Monarchii and its allies, are proposing cooperation to help build this new ship project. One of them is the construction of a super aircraft carrier codenamed as 'CODE NAME: Yuusha aka Brave'. Construction began in early 203X, completed in late 203X and laid down in mid 204X. The project was later named "Tsuchii Yuusha" which means "Tsuchii the Brave".
Tsuchii Yuusha was then deployed in the Siren war to face a new threat called the Siren.
Real world/World War Three
The Zuikaku was build in an unknown year. By some point after it's completion, it had been deployed to Yokosuka Naval Base with the rest of her carrier strike group to participate in World War Three to defend their homeland and maritime body from oncoming threat from outside. The Zuikaku and the Shokaku is the only two of the Zuikaku-class assault super carrier.
Despite its massive size, Zuikaku’s hull number classifies the ship as a destroyer rather than an aircraft carrier to comply with the Japanese constitution which forbids the possession of offensive weapons.
The Japan Maritime Self-Defense Force (JMSDF) is the primarily user of this assault super carrier.
Ships in class
- JS Zuikaku (DDA-1)
- JS Shokaku (DDA-2)
Features:
- Launchable aircrafts.
- Autocannons.
- Anti-ship missiles (front deck).
- Anti-air missiles (rear deck).
- Tactical Laser Anti-Air System (TLAAS).
- Flares.
Small disadvantages:
- Due to it's impressively huge size, it will took a really long time to load (freeze) a bit.
Minus
- Unfortunately no drones.
Manual instruction:
- Throttle = Move forward.
- Brake = Brake.
- S = Reverse (set throttle to 0 first).
- A & D = Turn left & right.
Armaments
Autocannon = Type 30 JEAG (40mm)
Anti-ship missile = Type 40 JHGV
Anti-air missile = RIM-162 ESSM
Air defense = JHLA laser system (TLAAS/Tactical Laser Anti-Air System)
Aircrafts
- Fighter = ASF-X Shinden II (Single use)
- Helicopter = AP Phoenix (Single use)
- Bomber (or let's say "heavy strike aircraft") = SDB-1 Galura (Single use)
Manual instruction:
- Throttle = Move forward.
- Brake = Brake.
- S = Reverse (set throttle to 0 first).
- A & D = Turn left & right.
- AG1 = Activate/deactivate autocannons.
- AG4 = Launch fighter aircraft.
- AG5 = Deploy helicopter.
- AG6 = Launch bomber/heavy strike aircraft.
- AG7 = Disable/enable the vessel system, toggle aircraft control.
- AG8 = Enable RADAR rotation.
Autocannon controls:
- Autocannon is more effective in close-combat.
- Automatically aim at your target.
- Spacebar = Fire.
TLAAS controls:
- TLAAS may quite unprecision, but it will deal damage to anything who dare to come closer to it.
- Automatically aim at your target.
- Spacebar = Fire TLAAS.
Aircraft control
Fighter control
- Control like normal, but lack of reticle and HUD makes it harder to navigate it's target.
Fighter armament
Main armament = Machine gun, deals damage to it's target.
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG4 = Deploy fighter
Take-off
- Make sure you are in full throttle.
- Pitch up immediately, and fly like normal.
Controls
- Normal flight control.
- Spacebar = Fire weapons.
Helicopter control
- Helicopter is hard to control and having a weird, Modern Warships-like camera angle. Try to get used to the controls then you will be more comfortable with the controls
Helicopter armament
Main armament = 20-mm Gatling (AP) (deals damage to it's target).
Secondary armaments = Heavy weapons to destroy it's target (shoots 4 heavy projectiles but delays for every few seconds).
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG5 = Deploy helicopter.
CAUTION! When flying, do not turn off the engine at the mid-air or your helicopter will lose control and falling down.
Take-off
- Full throttle.
- Once it is high enough, set the throttle below 60 or 50.
- Your helicopter should go airborne now, if the heli keeps going up you'll have to play with the throttle as well to create some balance (for hovering).
Controls
- Normal flight control.
- Throttle 50 = Fly low/hover.
- Throttle 20 below = Go down.
- Full throttle = Go up.
- Spacebar = Fire guns.
Bomber control
- Control like normal, but lack of reticle and HUD makes it harder to navigate it's target.
Bomber armament
Because the inability to use some payloads such as missiles especially bombs, the bomber didn't dropping a bomb. But instead of a bomb, it shoots a slow moving projectile that can deals incredible damage to it's target straight ahead. Take a slow recharge once fired. So i think this didn't deserved to be called as bomber but it is more like a "heavy strike aircraft".
Main armaments = Projectile (very lethal to it's target).
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG6 = Deploy bomber.
Take-off
- Make sure you are in full throttle.
- Pitch up immediately, and fly like normal.
Controls
- Normal flight control.
- Spacebar = Fire weapons.
DISCLAIMER! The usage of all of the aircraft is SINGLE USE. It is not possible to land your aircraft back to the ship. Once you're done with it, you have to either leave them away or "sacrifice" it.
Zuikaku meets her WWII counterpart. (Note the WWII carrier looks bigger than the assault super carrier because the WWII carrier position is much closer to the camera)
Shokaku-class aircraft carrier made by Ayanon
The right side of Tsuchii Yuusha (Zuikaku).
The symbolic face of Whimsy. The Brave itself.
Soundtrack
Credits
- BlackThuNDR for the funky trees auto-targeting input of the TLAAS and the autocannon.
- GuyFolk for the Tactical Laser System
- WHNineTripleOne for the AH-88/AP Phoenix
- Artstorm FZE for the original ship
Creator's note:
- Because of it's impressively huge scale, this will take a long time to load this craft (either saving or entering the game). And yes, continue to the next note.
- This is might be one of my creation with the most parts. Plus it's loading time due to it's scale, this is obviously not mobile friendly.
- Most of the ship modules are derived from my previous modern super battleship.
- But before you ask.
Yes, this is a Modern Warships reference!
Specifications
Spotlights
- Zerkk 6 months ago
General Characteristics
- Created On Windows
- Wingspan 244.6ft (74.6m)
- Length 1066.7ft (325.1m)
- Height 225.4ft (68.7m)
- Empty Weight N/A
- Loaded Weight 1,241,830lbs (563,285kg)
Performance
- Power/Weight Ratio 0.174
- Horse Power/Weight Ratio 0.003
- Wing Loading 1,261.5lbs/ft2 (6,159.0kg/m2)
- Wing Area 984.4ft2 (91.5m2)
- Drag Points 12262
Parts
- Number of Parts 717
- Control Surfaces 22
- Performance Cost 3,285
and i'm very flattered lol, especially the Fuselage art(ima take them later if i may)
whimsy approved lmao
The Carrier that houses all the PEA's
.
.
I'm calling it the PEAmobile
The name: MRNS Tsuchii Yuusha
My brain: SS Whimsy
No aircrafts version (clickable)
For an even more lower part (May still not mobile friendly & lagging due to some rescaled parts with Fine Tuner).
Type-Z Monarchii class destroyer
@JSTQ Granted. Do what your own, I don't mind that since my builds are free to use
@LunarEclipseSP Can we install winchs connecting the aircraft to the carrier? Even if separated by a separator, it can still be considered as part of the aircraft carrier
@Lemonsharkii yeah, no big deal <3
@LunarEclipseSP thanks
@Lemonsharkii to make a launchable aircrafts? You just can use detachers only.
@LunarEclipseSP also one last thing
Should i use a Detacher or a Long Pylon?
@Lemonsharkii there is no way to put weapons or payload in the aircraft, except guns, because once you separate it with detacher, the main cockpit cannot detect the aircraft weapons but the guns. So that i'm making some XML edited guns with various damage and speed to act as a payload such as rockets or missiles. And to make the speed, just simply edit the speed og the hidden jet engine that is located on the ship.
Hey Lunar
How did you put the aircrafts on it with the weapons working? And also not making the ship go 100mph+
@ShinyGemsBro
Once an IFRAn navy officer Said:
"Hey can we buy one of these carriers for 10 bucks? We'll send you a gunpod as a reward."
@ricesplashwater aw thank you for the compliment, pally! <3
cute deck
@LunarEclipseSP ok
@Stephen22 i will do that later. But now, please give me a break. I will make that unlisted so it is just only for you.
@LunarEclipseSP whenever I go and try to take it off your ship I can't because I can't get close enough cuz the screen keeps bending around the ship instead I don't know why maybe because mobile doesn't support very big stuff so that's why it doesn't allow you to do that stuff
@Stephen22 Can you just took away the CIWS from my ships? or because the parts count is not really supporting?
So @LunarEclipseSP is there a way you can Post just the cwis because I'm making a ship and I want an auto Auto cwis for it
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@Graingy aw