It is not done. But it does bas some features. These Features include:
Realistic inside and outside (based on blueprints and this is excluding all of the parts for aesthetics)
Suck in doors that activate at the correct speeds(yes I know they are facing the wrong way but it won’t look like it is there which is why i did that and it still replicated the idea)
Moving spike(still working on a way to make the spike move as speed increases)
Tertiary doors( these are facing the correct way and the reason is because it works with the build)
Notes:
I’m pretty sure the amount of tertiary doors and suck in doors are not realistic because I can only find pictures of the engines in movements and not 3D images of the engines
I am planning to get the spike movement better.
I am planning on making the exhaust color correct.
All of the dimensions are based off of blueprints so there is no pipes that are in the real engine that allows the engine to have an afterburner.
Specifications
General Characteristics
- Created On iOS
- Wingspan 1.8ft (0.5m)
- Length 12.5ft (3.8m)
- Height 5.8ft (1.8m)
- Empty Weight N/A
- Loaded Weight 659lbs (299kg)
Performance
- Power/Weight Ratio 102.167
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 327
Parts
- Number of Parts 74
- Control Surfaces 0
- Performance Cost 311