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RAH-66 Comanche with Heavy Loadout

51.5k Falkenwut  5.7 years ago

Name: RAH-66 Comanche with Heavy Loadout
Type: Replica
Attempt #: 1.5
Falkenwut Generation Build: 3

Action buttons:
1 - Activate Nose-gun
2 - Open bay doors
3 - Jettison AAM Missles
4 - Jettison AGM Missles
8 - Toggle Main Rotor Control

General Characteristics

  • Created On Windows
  • Wingspan 28.9ft (8.8m)
  • Length 36.7ft (11.2m)
  • Height 9.6ft (2.9m)
  • Empty Weight 9,802lbs (4,446kg)
  • Loaded Weight 11,879lbs (5,388kg)

Performance

  • Power/Weight Ratio 4.54
  • Wing Loading 120.1lbs/ft2 (586.5kg/m2)
  • Wing Area 98.9ft2 (9.2m2)
  • Drag Points 3103

Parts

  • Number of Parts 108
  • Control Surfaces 0
  • Performance Cost 794
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    7,875 MTakach

    @Falkenwut OMG that just opened up a whole new door

    +1 5.6 years ago
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    51.5k Falkenwut

    @MTakach disablebasemesh is used in order to remove the base for the hinge or rotator without removing the functionality. Like this

    5.6 years ago
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    7,875 MTakach

    @Falkenwut ps what is "Base Mesh"? is that "Aircraft collisions

    5.6 years ago
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    7,875 MTakach

    @Falkenwut np my dude.

    +1 5.6 years ago
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    51.5k Falkenwut

    @MTakach Awesome! Tag me when it's done! I would love to have a go at it!!

    5.6 years ago
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    7,875 MTakach

    @Falkenwut ok thks. I'm working on my most detailed build yet cough stealthhelicopter cough

    +1 5.6 years ago
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    51.5k Falkenwut

    @MTakach I did disableBaseMesh="true" in order to make it smaller and input="Activate2" in order to make it work when I press the button 2.

    Here are a few interesting XML inputs you can use

    5.6 years ago
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    7,875 MTakach

    @Falkenwut I want t know what you did to the hinge rotator.

    +1 5.6 years ago
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    7,875 MTakach

    @Falkenwut I know how to XML edit. I have an in-game mod

    5.6 years ago
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    51.5k Falkenwut

    @MTakach using xml edits, I disabled the aircraft collision for the missles and the pylons. In fact, you could shoot the internal missles without opening the bay doors. i will link you to a very good tutorial on xml editting, it opens a larger range of possibilities when you start delving into them...

    5.6 years ago
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    7,875 MTakach

    how did you make the collapsible weapon bays?

    +1 5.6 years ago