RAH-66 Comanche with Heavy Loadout
51.5k Falkenwut
5.7 years ago
Name: RAH-66 Comanche with Heavy Loadout
Type: Replica
Attempt #: 1.5
Falkenwut Generation Build: 3
Action buttons:
1 - Activate Nose-gun
2 - Open bay doors
3 - Jettison AAM Missles
4 - Jettison AGM Missles
8 - Toggle Main Rotor Control
Specifications
General Characteristics
- Created On Windows
- Wingspan 28.9ft (8.8m)
- Length 36.7ft (11.2m)
- Height 9.6ft (2.9m)
- Empty Weight 9,802lbs (4,446kg)
- Loaded Weight 11,879lbs (5,388kg)
Performance
- Power/Weight Ratio 4.54
- Wing Loading 120.1lbs/ft2 (586.5kg/m2)
- Wing Area 98.9ft2 (9.2m2)
- Drag Points 3103
Parts
- Number of Parts 108
- Control Surfaces 0
- Performance Cost 794
@Falkenwut OMG that just opened up a whole new door
@MTakach disablebasemesh is used in order to remove the base for the hinge or rotator without removing the functionality. Like this
@Falkenwut ps what is "Base Mesh"? is that "Aircraft collisions
@Falkenwut np my dude.
@MTakach Awesome! Tag me when it's done! I would love to have a go at it!!
@Falkenwut ok thks. I'm working on my most detailed build yet cough stealthhelicopter cough
@MTakach I did disableBaseMesh="true" in order to make it smaller and input="Activate2" in order to make it work when I press the button 2.
Here are a few interesting XML inputs you can use
@Falkenwut I want t know what you did to the hinge rotator.
@Falkenwut I know how to XML edit. I have an in-game mod
@MTakach using xml edits, I disabled the aircraft collision for the missles and the pylons. In fact, you could shoot the internal missles without opening the bay doors. i will link you to a very good tutorial on xml editting, it opens a larger range of possibilities when you start delving into them...
how did you make the collapsible weapon bays?