Clownfish
A fun little post-stall-maneuver Demonstrator based on the base game kicking fish. Take note that whilst it is quite maneuverable, this is just a demonstrator and won’t particularly excel in a dogfight (though I have not tested in in races). If the craft goes into a flat spin try to angle nose down and build speed and you should be able to pull out. These maneuvers may take some altitude, practice, experimentation, and a good few failures to nail down. AG8 to turn off canards for more controllable high speed flight.
Basics of Post stall maneuvers (for this craft at least):
1. Canards on
2. Be going between 200 and 600 mph (much easier towards the middle of those figures)
3. Be flying relatively straight
4. Lower throttle, Activate brakes, and Full back on the on the pitch at the exact same time
To do a cobra:
Steps 1-4
5. Once in stall pitch down when almost vertical
6. Stabilize
To do a Kulbit (spelling?):
Steps 1-4
5. keep pitching back
6. Once at about a 180 degree angle from your original orientation Pitch down, this will serve to complete the kulbit and help you recover
Other post stall maneuvers should be able to work but may be complicated by the lack of thrust vectoring. Happy flying
Specifications
General Characteristics
- Predecessor Kicking Fish
- Created On iOS
- Wingspan 21.5ft (6.5m)
- Length 31.2ft (9.5m)
- Height 12.0ft (3.7m)
- Empty Weight 8,190lbs (3,715kg)
- Loaded Weight 10,057lbs (4,561kg)
Performance
- Power/Weight Ratio 3.351
- Wing Loading 43.1lbs/ft2 (210.4kg/m2)
- Wing Area 233.4ft2 (21.7m2)
- Drag Points 2668
Parts
- Number of Parts 42
- Control Surfaces 8
- Performance Cost 316