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omnidirectional walker

94.1k winterro  4 months ago

alt text I was finally able to make a working omnidirectional walker. this will take a big part in my next big creation

Controls

Pitch and Roll walking

Yaw to steer

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 6.1ft (1.9m)
  • Length 10.5ft (3.2m)
  • Height 10.9ft (3.3m)
  • Empty Weight 1,056lbs (478kg)
  • Loaded Weight 1,056lbs (478kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 221

Parts

  • Number of Parts 23
  • Control Surfaces 0
  • Performance Cost 166
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  • Profile image
    94.1k winterro

    @tirpitz0309 and how is it going?

    if you need any help, just ask.

    one month ago
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    35.2k IzzyIA

    This is awesome! Good job 👍

    3 months ago
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    1,236 tirpitz0309

    Thank you so much, this will be so much help for my next creation, i'll put the credits!

    3 months ago
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    20.1k TTL

    @Whaet que

    3 months ago
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    1,185 Whaet

    @TTL como fizeram essas pernas sem giroscópios ?

    3 months ago
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    20.1k TTL

    @winterro game died in 2019, but some guys are literally bringing it back from the dev. I’d give you a full story, because I have the best memory of an influential user featuring me.
    There was a guy called Cliff Ricks.
    I remember when I was a young emo 14 or 12 idk but I made this post
    god this is so cringe
    help me cliff ricks (something along the lines of that)
    aaaaaaaa
    A couple of months later, very close to the end of the game’s run; he featured me. Some guy lord the cringe man…
    Evil X (brother’s model, he was an excellent builder) was holding me captive. In his funny animation, he gets taken out by the power of skittles. Funny skit. I remember being happy because for years I looked up to his games and animations, and finally…a dream come true. I was noticed.
    And that feeling, is like no other.

    +2 3 months ago
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    94.1k winterro

    @TTL i think there still is some kind of balance system in play here, theres several sharp turns in the videos where walkers without a gyroscope should have to step sideways to counteract the momentum, still, i might try to check that game out someday as it looks interesting. Thank you

    3 months ago
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    20.1k TTL

    @winterro This is similar to my memory, but not really. Blocksworld

    3 months ago
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    94.1k winterro

    @TTL I do not know what this Blockworld is, as i can only find minecraft knockoffs when i search it. However it is possible to do here aswell, as i have built prototypes that can, the games physics engine just hinders it. The more hinges in a line, the more floppy they get exponentionaly. Just look how floppy some bigger mechs are, and you should know why.

    3 months ago
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    20.1k TTL

    man Blocksworld coding was ahead of the funky tree time
    They made legs that leveled without gyroscopes.
    And it worked.

    3 months ago