omnidirectional walker
94.1k winterro
4 months ago
I was finally able to make a working omnidirectional walker. this will take a big part in my next big creation
Controls
Pitch and Roll walking
Yaw to steer
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 6.1ft (1.9m)
- Length 10.5ft (3.2m)
- Height 10.9ft (3.3m)
- Empty Weight 1,056lbs (478kg)
- Loaded Weight 1,056lbs (478kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 221
Parts
- Number of Parts 23
- Control Surfaces 0
- Performance Cost 166
@tirpitz0309 and how is it going?
if you need any help, just ask.
This is awesome! Good job 👍
Thank you so much, this will be so much help for my next creation, i'll put the credits!
@Whaet que
@TTL como fizeram essas pernas sem giroscópios ?
@winterro game died in 2019, but some guys are literally bringing it back from the dev. I’d give you a full story, because I have the best memory of an influential user featuring me.
There was a guy called Cliff Ricks.
I remember when I was a young emo 14 or 12 idk but I made this post
god this is so cringe
help me cliff ricks (something along the lines of that)
aaaaaaaa
A couple of months later, very close to the end of the game’s run; he featured me. Some guy lord the cringe man…
Evil X (brother’s model, he was an excellent builder) was holding me captive. In his funny animation, he gets taken out by the power of skittles. Funny skit. I remember being happy because for years I looked up to his games and animations, and finally…a dream come true. I was noticed.
And that feeling, is like no other.
@TTL i think there still is some kind of balance system in play here, theres several sharp turns in the videos where walkers without a gyroscope should have to step sideways to counteract the momentum, still, i might try to check that game out someday as it looks interesting. Thank you
@winterro This is similar to my memory, but not really. Blocksworld
@TTL I do not know what this Blockworld is, as i can only find minecraft knockoffs when i search it. However it is possible to do here aswell, as i have built prototypes that can, the games physics engine just hinders it. The more hinges in a line, the more floppy they get exponentionaly. Just look how floppy some bigger mechs are, and you should know why.
man Blocksworld coding was ahead of the funky tree time
They made legs that leveled without gyroscopes.
And it worked.