Swat truck Ai
I made This Ai chasing version ofConvoyPerson'sSwat truck speed run
By the suggestion of DatRoadTrainGuy19
This is PURE Chasing
It is very different as other people's police chasing simulator.
The big difference between them and the KSB's Stalking Series, and this Swat Truck has is,
- No Assist using Gyroscope.(except Stalking Ufo)
- They stop when you're stopping.
How to use
Bring any your ground vehicle to sandbox mod, and summon this Swat truck around you.
* Before summoning it, please set the summon mode as "Agressive". *
Also, you can adjust its level of approaching using variable setter.
"One" they are not fast enough to stay close when you drive fast. And they fear to crash to your car.
"Two"They are enoughly fast when you driving fast. they become more brave. They can hit you and arrest you down when you are not fast enough.
"Three" Running in the 23's
..yeah, they are allowed to be assisted using Gyroscope and approaching you in crazily fast
And does not stop anymore.
Have Fun!
Specifications
Spotlights
- YarisSedan 1.5 years ago
General Characteristics
- Predecessor Swat truck speed run
- Created On Android
- Wingspan 8.1ft (2.5m)
- Length 22.8ft (7.0m)
- Height 9.1ft (2.8m)
- Empty Weight 21,645lbs (9,818kg)
- Loaded Weight 34,761lbs (15,767kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 4628
Parts
- Number of Parts 105
- Control Surfaces 0
- Performance Cost 370
@KSB24 How about an updated version of this thing with those new functions
Lenco Bearcat
@DatRoadTrainGuy19 and here's the Ai Police Car That you said about!
@DatRoadTrainGuy19 it's fine! never anything is annoying. I'll try it that you suggested to me.
And the way to make the ai cars to chase us with out Gyroscope Assist is..
First, make a FunkyTree that are guiding the steer into the target.
The best FunkyTree Commend that i use is
sin(TargetHeading-Heading)
. i call this CommendDiff
. (Because that commend sin(TargetHeading-Heading) seems like calculating the difference between "My Heading Direction"and "Target's Heading Direction". )But this is not enough to be the Stable Car chase Ai. And it's not even final results that will applied for Steer input. before applying this Commned on its steer, we must write one another Commend that will applied directly into steer input that are moving it's number according to
Diff
Commend. also this is the final result that will applied to it.If we don't limit its limit of steer, when we are standing behind them, their wheel will gona turn too many, and finally, they lose their control.
For example, this kind of Commend is i'm using for Limiting their steer :
sin(Diff*20)>3?3:(sin(Diff*20)<-3?-3:sin(Diff*20))
And apply this commend in to their Front wheel input.
And there are something more that required to making a Chasing Ai car.(like a Commend that controlling the speed of ai's car, or make their car immediately stopped when the target vehicle is stopping.) But it's too complicated to explain in this one comment.. sorry about that.(becuse even my self are not understand what is going on when i see the FunkyTree Commend that i written. And i'm not even enough English skill to to that!) But your self can find out from my ai cars and understand which FunkyTree Commend is written.
@KSB24 Hey, Sorry If its getting annoying but, can you also turn this into an ai too and also tell us how to make these ai cars able to chase you without any gyros?
Me: spawn in a tank then spawn the swat ai
Where's johnny?~
I think i just got you to gold