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Auto Credit Based on Kendog84's Buoyancy based warship damage model (tech demonstrator)
Well, i was intrested in the model, and decided to make a crude warship using it, this might not work, and im not bothering to make any details, you can fix it if you want, but credits to the model creator.
Specifications
General Characteristics
- Predecessor Buoyancy based warship damage model (tech demonstrator)
- Created On Android
- Wingspan 29.5ft (9.0m)
- Length 181.9ft (55.4m)
- Height 50.6ft (15.4m)
- Empty Weight 1,184,346lbs (537,211kg)
- Loaded Weight 1,247,534lbs (565,872kg)
Performance
- Horse Power/Weight Ratio 0.003
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 83774
Parts
- Number of Parts 60
- Control Surfaces 0
- Performance Cost 170
@Kendog84 Got it, when I first looked at the model, I just made the exterior with non collision. I'm mostly use to making ships with compartments, and this new idea just amazed me.
Just tested it, thanks for experimenting with it:) It seems some parts are connected in a way they shouldn't be, though, and causing the exterior to explode (basically, exterior should only connect to other exterior or the primary cockpit, and same for armor & buoyancy blocks).
I've done more experimentation since I posted my prototype, and made an advanced version, so check it out (when I publish it, still not complete yet, haha)